Keeping this strictly to the Wii game, since the SNES and NES games are in Japanese and I only had those topics just to show similarities with the Wii game.
Images provided as necessary.
[abbr=a.k.a. Take over the island and hope players get stuck]Starship Mario (Standard Rules)[/abbr]
Played this over the weekend as part of the Super Mario Tour (I took ages on Mario Stadium and restarted a few times because I was a greenhorn then). I don't have images of the opening since I only thought of taking images in the endgame
But essentially what happened was that I got one (or two) properties in the Stockbroker district (between the Spade and Heart) and one on the lower path between Diamond and Club, but otherwise went through the island quite a few times and bought almost all the properties there. Mario did make one journey and actually bought the vacant plot though (which pissed me off ) but of all things he made an estate agency when it was the second-last property available. >.>
However since I had barely any hold in the main paths I made lots of payments (albeit small) to others and I think I was sitting in second last (or last; Mario was also struggling despite having a near domination in the Bank-to-Heart district) with Bowser Jr in a pretty comfortable 2k lead or something. Stock investments for the island district was fierce, but whenever Junior went into negative ready cash we seemed to just sell off all his stocks in the island district. Weird.
The real game changer was when I drew Venture Card #98 - Buyout any shop or vacant plot for 4x value. Obviously I went for the Estate Agency (costing me 800G and definitely putting me in a pickle). Soon enough I was stuck on the island again and camped on my properties, and before long Junior came in again. He started landing on my properties and after some delay (don't ask me why) I began little investments and puffed my properties up to stop being bought out (which Junior thankfully didn't bother, though he did buy out one of the two properties of mine in the Stockbroker district to edge him closer to domination). Junior never got the chance to escape the increasing danger, and over the course of five turns or so he'd plummeted to last while I was first and with around 2500 to go before the target.
At this point Mario decided to complete his domination and bought out the last property (funnily enough Junior's) and started beginning to invest (he hadn't done so earlier) which made his district twice as deadly as mine (see images later). Thankfully Yoshi (ever the freeloader) was too busy in the Club/Diamond region and so Mario didn't get too far for his work. Then Junior landed on Arcade and got Round the Blocks. He lined up 3 ROWS of 7s and got 7500G for his troubles (putting him in first or second; forgot). Of course being stuck in my dominated district, he lost all of it to me.
So I'd hit the target and had to get back, but by this time Mario was looping back and ready to invest to push himself over the target too. Which he did. However the ending race to the bank was strongly in my hand and thankfully the dice roll didn't fail me.
Endgame images (under spoilers):
Yep, I was ONE square away. Thankfully Mario wasn't close to the bank here.
Just the board map with property status. Mario's on the Club space, Junior on my 1104 property and Yoshi on the Break square.
Nothing too interesting in this awards ceremony. Didn't take shots of the First Fortunist/Stock Supremo etc awards.
I actually didn't consider Junior a threat at the beginning. Yoshi was being pretty chill and Mario... oh boy he was extremely passive until the end. I wanted Junior to buy one of his properties out to stop that end cascade but oh well. Of course that massive spike in Junior's net worth was from Round the Blocks. I think one of Mario's spikes may have been a sudden salary but given his massive stock return it's more likely that.
Yoshi freeloaded and I wasn't concerned. MARIO on the other hand just pumped money in about half the districts (own included obviously). Pretty much all the payments to me were poor Junior's.
Thank goodness I didn't land on a Venture Space in the end lest I drew 40, 46, 119 or 120 >.> (give or lose 10 or 20% of ready cash). Also look how low my level was!
Anyways, quite an interesting game with me in the underdog position and still clinching a win through the generosity of an unfortunate Junior
Images provided as necessary.
[abbr=a.k.a. Take over the island and hope players get stuck]Starship Mario (Standard Rules)[/abbr]
Played this over the weekend as part of the Super Mario Tour (I took ages on Mario Stadium and restarted a few times because I was a greenhorn then). I don't have images of the opening since I only thought of taking images in the endgame
But essentially what happened was that I got one (or two) properties in the Stockbroker district (between the Spade and Heart) and one on the lower path between Diamond and Club, but otherwise went through the island quite a few times and bought almost all the properties there. Mario did make one journey and actually bought the vacant plot though (which pissed me off ) but of all things he made an estate agency when it was the second-last property available. >.>
However since I had barely any hold in the main paths I made lots of payments (albeit small) to others and I think I was sitting in second last (or last; Mario was also struggling despite having a near domination in the Bank-to-Heart district) with Bowser Jr in a pretty comfortable 2k lead or something. Stock investments for the island district was fierce, but whenever Junior went into negative ready cash we seemed to just sell off all his stocks in the island district. Weird.
The real game changer was when I drew Venture Card #98 - Buyout any shop or vacant plot for 4x value. Obviously I went for the Estate Agency (costing me 800G and definitely putting me in a pickle). Soon enough I was stuck on the island again and camped on my properties, and before long Junior came in again. He started landing on my properties and after some delay (don't ask me why) I began little investments and puffed my properties up to stop being bought out (which Junior thankfully didn't bother, though he did buy out one of the two properties of mine in the Stockbroker district to edge him closer to domination). Junior never got the chance to escape the increasing danger, and over the course of five turns or so he'd plummeted to last while I was first and with around 2500 to go before the target.
At this point Mario decided to complete his domination and bought out the last property (funnily enough Junior's) and started beginning to invest (he hadn't done so earlier) which made his district twice as deadly as mine (see images later). Thankfully Yoshi (ever the freeloader) was too busy in the Club/Diamond region and so Mario didn't get too far for his work. Then Junior landed on Arcade and got Round the Blocks. He lined up 3 ROWS of 7s and got 7500G for his troubles (putting him in first or second; forgot). Of course being stuck in my dominated district, he lost all of it to me.
So I'd hit the target and had to get back, but by this time Mario was looping back and ready to invest to push himself over the target too. Which he did. However the ending race to the bank was strongly in my hand and thankfully the dice roll didn't fail me.
Endgame images (under spoilers):
Yep, I was ONE square away. Thankfully Mario wasn't close to the bank here.
Just the board map with property status. Mario's on the Club space, Junior on my 1104 property and Yoshi on the Break square.
Nothing too interesting in this awards ceremony. Didn't take shots of the First Fortunist/Stock Supremo etc awards.
I actually didn't consider Junior a threat at the beginning. Yoshi was being pretty chill and Mario... oh boy he was extremely passive until the end. I wanted Junior to buy one of his properties out to stop that end cascade but oh well. Of course that massive spike in Junior's net worth was from Round the Blocks. I think one of Mario's spikes may have been a sudden salary but given his massive stock return it's more likely that.
Yoshi freeloaded and I wasn't concerned. MARIO on the other hand just pumped money in about half the districts (own included obviously). Pretty much all the payments to me were poor Junior's.
Thank goodness I didn't land on a Venture Space in the end lest I drew 40, 46, 119 or 120 >.> (give or lose 10 or 20% of ready cash). Also look how low my level was!
Anyways, quite an interesting game with me in the underdog position and still clinching a win through the generosity of an unfortunate Junior