Bug/Error Reports

One thing i found out messing with the planner is that it wont overwrite a board on the rom when useing firefox and some other things dont show up.
For example on chrome befor you try to overwite a board it tells you what the problems are; like if you need more shops or there isnt enough star spaces.
On firefox it doesnt tell you what is wrong and tries to overwrite it regardless but never does, it just stays on the saveing party planner logo.
I dont think this is a big problem, i just mainly use firefox but i can easly swith over to chrome.
Unsure if you guys knew this but just letting you know!
Also a undo button would be nice if thats possible.
 
I actually develop mostly with Firefox, so it typically works in Firefox. Be sure that you didn't check the "Skip Overwrite Validation" advanced setting in that browser.

For anyone who does see it hang like that, try opening the browser dev tools (F12 usually) and see if there is any error in the console. It would be helpful to include as much as you can about what it says about the error (message, stack trace if present, file and line number).

And in general if there are any boards that cause issues, it would help to send me the board file ("Export board" option).
 
I know you said you fixed reverse movement in MP3, but it crashed when I made a pathway not long ago and a CPU went into it in reverse. I also went into it but a different way so that it only provided me with 2 options, the path I came from and forwards the opposite direction, however, after choosing to go backwards, I was presented with another choice of options, one where I could go backwards in the other direction and the direction I originally came from. (To explain how the path works, 2 chains lead into it while 2 lead out from it).
The movement was also caused by Bowser's Reverse curse too if that means anything. Also I believe the CPU could make it to start if that also means anything though I doubt it since start normally starts off outside the board regardless right?
 
yugitom said:
Whenever I use the Overwrite tool in both Chrome and Firefox, I get about 1 sec of a loading screen and nothing seems to happen. I don't suppose anyone else has encountered this?

As long as it doesn't hang, that is how it should work. Then you can Save ROM and it will give you a ROM that has been overwritten with the board.

It is a good idea to have some sort of confirmation that the overwrite worked though.
 
PartyPlanner64 said:
yugitom said:
Whenever I use the Overwrite tool in both Chrome and Firefox, I get about 1 sec of a loading screen and nothing seems to happen. I don't suppose anyone else has encountered this?

As long as it doesn't hang, that is how it should work. Then you can Save ROM and it will give you a ROM that has been overwritten with the board.

It is a good idea to have some sort of confirmation that the overwrite worked though.
I probably should've elaborated more on my experience. I did try to get the ROM, anyway, but it just black screen'd. I had no issues with my level (at least no issues that the Overwrite tool informs you of), so I'm not sure why it happened.
 
If you're using Project64 to emulate the game, you need to set the ROM directory to where your custom rom is, right click it and go to "Edit game settings" (ignore it if it says it's a bad rom), and then set memory size to 8 MB.

Or did you mean something else when you said "black screen'd?" Looking back, I'm not sure anymore. :p
 
NintendoFan said:
If you're using Project64 to emulate the game, you need to set the ROM directory to where your custom rom is, right click it and go to "Edit game settings" (ignore it if it says it's a bad rom), and then set memory size to 8 MB.
I didn't even have that option in the first place. For some reason, in 2.3, advanced options are automatically hidden, so I had to uncheck that box :/ So, it's working now

Thanks for the help, anyway :)
 
I don't think this is a bug or something, but I'm really curious about it.
So if you make your own board with 7 different star locations for DK's Jungle Adventure, the star location leaves an !-space if it moves to a different location. Why is this?? I tried the actual star space with a host and a blue space with a host as a try-out for example, and once the star leaves from these spaces, it leaves an !-space. I find that pretty weird. :p
 
Wingcapman said:
I don't think this is a bug or something, but I'm really curious about it.
So if you make your own board with 7 different star locations for DK's Jungle Adventure, the star location leaves an !-space if it moves to a different location. Why is this?? I tried the actual star space with a host and a blue space with a host as a try-out for example, and once the star leaves from these spaces, it leaves an !-space. I find that pretty weird. :p
In the actual game, that's what Stars/Chance Time Spaces are programmed to do. For boards where the star moves, the Star Space leaves a Chance Time Space, which a board can have up to seven of. I believe that's what PartyPlanner64 intended to do.
 
Alright, here's my issue. Let me begin...

I'm currently using Project 64 to emulate MP2, which opens its .n64 file fine. Is Project 64 a good emulator for the custom boards though? Because when I use it to open a .z64 file (which is what Party Planner saves its ROMs as, after overwriting with a custom board), it doesn't work. Any suggestions for solutions?

Also, when I reopen these .z64 files in Party Planner, all the MP2 boards are re-listed as being for MP1, even though they have the right spaces. What's the work-around for that?
 
You just need to find an original MP2 rom in the .z64 file format. I can't link it here, because, well, piracy issues. You should be able to find one via some google searching.

You should also be sure that the default memory size is set to 8 MB, otherwise the game won't run either way.
 
It may be the case that an emulator cannot handle .z64 format (which is the real deal format IMO) but PP64 was written to be able to read .n64 and other endian varieties, although I haven't tested it much.

all the MP2 boards are re-listed as being for MP1, even though they have the right spaces.

I wasn't sure what this meant, which part of the editor is listing something wrong?
 
PartyPlanner64 said:
It may be the case that an emulator cannot handle .z64 format (which is the real deal format IMO) but PP64 was written to be able to read .n64 and other endian varieties, although I haven't tested it much.

all the MP2 boards are re-listed as being for MP1, even though they have the right spaces.

I wasn't sure what this meant, which part of the editor is listing something wrong?

I can't quite replicate what happened, but when I clicked the "Overwrite" button, and those little ! icons pop up to say what's wrong with the board, there would be a red ! saying it's a board for MP1, despite the MP2 ROM, as well as the board actually being in MP2. But I can't seem to replicate it anymore.
 
Back
Top