Author Topic: Fortune Street: Custom Boards  (Read 16733 times)

Offline smokybacon

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Re: Fortune Street: Custom Boards
« Reply #30 on: December 01, 2015, 02:05:16 PM »
Has anybody figured out how to dig in the textures of the fortune cards?
Or has someone successfully changed the music?
I managed to substitute the jingle while playing slot-machine. It now plays viva las vegas by elvis presley.
- but for some reason the sound does end after 15 seconds or so. Does anybody know how this works..?

Offline NintendoFan

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Re: Fortune Street: Custom Boards
« Reply #31 on: December 01, 2015, 02:11:58 PM »
I know a guy that has done those things before(successfully), but I'm not sure if he wants to be contacted by anyone yet, so. Sorry.
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Offline Yoshiman222

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Re: Fortune Street: Custom Boards
« Reply #32 on: December 01, 2015, 03:55:30 PM »
Unfortunately, my fix didn't work. I suggest you remake the entire board from scratch(and make it from a different board, not Bowser's Castle) or create a new one.

Crashing at the start can be caused by many different things first of all, you should check all your entry and exit IDs. Autopathing is a fine tool but it connects every possible way and this is a big problem at every T intersection and every corner. Since you would walk around a corner by walking the path 1 2 3, autopath allows the way 1 3 since these tiles are usually touching.

Yeah idk why you're quoting me here when Yoshiman222 made the board, not me

Edit: would also be pretty nice to see some of your boards  :)
Hey, mah board is an awesome board.

...it just has a bug that I just can't seem to fix for some reason. :P

Also the paths work perfectly fine, it's just the rolls that don't seem to work. It's when you roll a 3 from start that it crashes.
Starting to think I have to put the exit door by the bank now sadly...

May I see a picture of your board?
Working with doors can cause a lot of problems...
I made this super-weird board. I think it's good. However the game doesn't like anyone to be given the chance to land on any venture spaces or boon spaces I put down.
Or any Warp spaces.

I think I might know why but I'm too lazy to look into it 100%... :P

If you could give me the board, I could look into it.
I think it might be because of the venture spaces after thinking it over a while - this board never has any from before, so having them now kinda throws it off, I guess. Although the Boon spaces don't work either... (and it's only when they get a roll that enables them to land on them).

Although that might have been because I use to have a Boom space in there as well maybe.

https://www.mediafire.com/?zk99ww1ii3fr3st (I would assume this file is alright to put since it's not a rom or anything. :P)
only the actual file because I'm too lazy to get an image
it's largely unchanged since, because I'm still trying to figure it out.

Offline smokybacon

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Re: Fortune Street: Custom Boards
« Reply #33 on: December 01, 2015, 04:55:10 PM »
I know a guy that has done those things before(successfully), but I'm not sure if he wants to be contacted by anyone yet, so. Sorry.

Maybe you can ask him to write a guide sometime :)

Offline smokybacon

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Re: Fortune Street: Custom Boards
« Reply #34 on: December 01, 2015, 05:18:27 PM »
only the actual file because I'm too lazy to get an image
it's largely unchanged since, because I'm still trying to figure it out.
[/quote]

First of all: Interesting concept, I really would like to play it one day.
What helped me most was the good old trial and error.
Have you tried to set the OneWayAlleySquare 4 or more fields away from the bank?
It would be interesting to see what happens then, if you roll a 3.

I took a closer look at your BackStreetSquares ... did you want them to end in common propertys?
For example, the pipe at field 57 leads to district 43. This is marked as a property, not as the other pipe.
I know that this is possible, but I dont think this was meant to be that way by nintendo. - so who knows what bugs this could cause.

Another thing you could try would be to fill in the values of the empty cells like "shopmodellID" etc.
I have a debugged board where I used the following values for the BackStreetSquares:
Unknown 1:0
Dist.Dest.ID: The right ID but with a Pipe set on this field
Unknown 2: 255
Value: 65535
Price: 65535
Unknown 3:0
ShopModelID:204

I would also set the dice roll down to 7 until the board is fully working.
I have read the possibility of rolling an 8 can cause the game to freeze.
After I have debugged my maps I set the dice roll to 8 again. Maybe this is just a waste of time,
but I got a little desperate while building my biggest map ^^

Offline smokybacon

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Re: Fortune Street: Custom Boards
« Reply #35 on: December 01, 2015, 05:37:03 PM »
Hi, you also did not label the suitsquares 23 and 30 like the other suitsquares. square 23 belongs to district 2 and 30 to district 1.
They should be labeled as district 255 as well. I had much less problems after I standardised the values on suitsqaures, boonsquares etc.

Offline NintendoFan

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Re: Fortune Street: Custom Boards
« Reply #36 on: December 02, 2015, 12:16:02 AM »
Quote
I have read the possibility of rolling an 8 can cause the game to freeze.

Well, it seems to occur... Never. :P on Yoshiman's board I literally rolled an 8 three times in a row and the game did not crash. Heck, you could even set the max roll to 9 since there is a 9 dice graphic(unused of course), but I think the game would start crashing then.

Maybe you can ask him to write a guide sometime :)

I'm not really on good terms with said person, and I don't think he'd want to write guides.
Ancient trash.
Spoiler: Smash 4 license (click to show/hide)

Offline NintendoFan

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Re: Fortune Street: Custom Boards
« Reply #37 on: December 08, 2015, 06:46:18 PM »
So good news; apparently if you want to play a custom board online, everyone doesn't need to have it. To explain, if the host creates a friend room with a custom board replacing Castle Trodain, and three people join, the server will send the board to the other players when the room is closed. So forget what I said about this in the OP :P
Ancient trash.
Spoiler: Smash 4 license (click to show/hide)

Offline Xytonius

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Re: Fortune Street: Custom Boards
« Reply #38 on: March 17, 2017, 06:14:54 PM »
So, I opened my map. It worked fine until I rolled.(I rolled a 5). But the game instantly crashed. I tried to open the map again, but it kept on crashing for no reason.

Offline Spongyoshi

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Re: Fortune Street: Custom Boards
« Reply #39 on: March 28, 2017, 04:22:02 AM »
Now that I have Fortune Street, I should look more into theses Custom Boards!  :P

Offline NintendoFan

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Re: Fortune Street: Custom Boards
« Reply #40 on: April 02, 2017, 07:43:53 PM »
I'm thinking you should play all the normal boards first but if you insist :P

I'm also thinking that I should rewrite this guide, but not sure when. Maybe in the following weeks.
Ancient trash.
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Offline Xytonius

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Re: Fortune Street: Custom Boards
« Reply #41 on: April 10, 2017, 06:07:44 PM »
That sounds like a good idea!

Offline Spongyoshi

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Re: Fortune Street: Custom Boards
« Reply #42 on: April 30, 2017, 08:25:39 AM »
I'm thinking you should play all the normal boards first but if you insist :P

I'm also thinking that I should rewrite this guide, but not sure when. Maybe in the following weeks.
I played all the normal boards already! Unlocked every board!!  ;D

Offline Albertocml

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Re: Fortune Street: Custom Boards
« Reply #43 on: January 25, 2018, 04:06:48 PM »
Hi guys i have been recently tryng to make 2 boards.

I were doing the first one and it worked perfectly. then i just tested it one time on Mario's circuit

then i tried to do another one but this one crashes the game where i roll the dice or the computer characters roll.

Then i did my hard work to change the districts of properties 1 to 0 but it didnt worked.
Then i thought it was because you cant modify the max dice roll.
Right?

Offline Calavera

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Re: Fortune Street: Custom Boards
« Reply #44 on: October 27, 2018, 08:39:14 AM »
Me and my girlfriend are totally obsessed with Fortune Street!  We have been playing it for several years now and still haven't gotten tired of it.  This board editor has been a life safer for helping to keep the game fresh.  I've made several custom boards and it is even good at making the standard boards more fun.  It is too bad the editor isn't still being worked on.  It is a great piece of software but it could be even better with a few improvements.  Anyways the main reason I wanted to post is because I've noticed nobody has ever posted a list of the ShopIDs.  In the editor there is a box labeled ShopModelID.  What this does is allows you to choose what the property is.  For example Grocery Store,Fruit Stall, Coffee Shop etc... you can leave this blank and the board will work fine, just none of the properties will be named.  I always like to name my shops even though it really isn't that important.  I've been wanting to make a list of the shop names and I've finally done it.  Below is the full list of the ShopModelIDs.  For example Barbershop is 31.  So if you put 31 into the ShopModelID box in the board editor that property will be named Barbershop in game.  You may noticed some numbers are skipped.  That is because some numbers have no property name when selected.  I hope somebody finds this useful!


5-Scrap Paper Shop
6-Wool Shop
7-Bottle Store
8-Secondhand Book Shop
9-Scrap-Metal Supplier
10-Stationery Shop
11-General Store
12-Florist's
13-Ice-cream Shop
14-Comic-book Shop
15-Dairy
16-Doughnut Shop
17-Pizza Shack
18-Bakery
19-Grocery Store
20-Pharmacy
21-Fish Market
22-Toy Shop
23-Bookshop
24-Cosmetics Boutique
25-T-Shirt Shop
26-Fruit Stall
27-Photography Studio
28-Coffee Shop
29-Butcher Shop
30-Restaurant
31-Barbershop
32-Hat Boutique
33-Hardware Store
34-Gift Shop
35-Launderette
36-Shoe Shop
37-Clothing Store
38-Opticians
39-Clockmaker
40-Furniture Shop
41-Sports Shop
42-Locksmith's
43-Glass Maker's
44-Sushi Shop
45-Art Gallery
46-Leatherware boutique
47-Pet Shop
48-Nail Salon
49-Spice Shop
50-Music shop
51-Surf Shop
52-Boating Shop
53-Cartographer's
54-Alloy Rims Shop
55-Fashion Boutique
56-Waxworks
57-Lens Shop
58-Kaleidoscope Shop
59-Crystal Ball Shop
61-Gemstone Supplier
62-Taxidermy Studio
65-Antiques Dealer
68-Goldsmith's
70-Fossil Shop
72-Music-box Shop
75-Marionette Workshop
76-Health Shop
80-Organic Food Shop
81-Bridal Boutique
85-Autograph Shop
90-Meteorite Shop
98-Department Store
101-Vacant Plot
102-Checkpoint
103-Circus Tent
104-Balloonport
105-Tax Office
106-Home
107-Estate Agency
108-3-Star Shop