Author Topic: Mario Kart Wii Custom Tracks: Wiimmfi  (Read 12005 times)

Offline NintendoFan

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Re: Mario Kart Wii Custom Tracks: Wiimmfi
« Reply #15 on: July 06, 2015, 08:20:05 PM »
Dang I can't download it then, I only have a 2GB Memory Card. (Which I use for Project M)
2GB still works.
(Shouldn't take up a lot of space, but try anyway! :D)

The Wii recognizes SD cards in SDHC format, so you could get one that has more than 2GB(any sd card that is above 2gb that isn't in the sdhc format will not work.)
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Offline SputnicK

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Re: Mario Kart Wii Custom Tracks: Wiimmfi
« Reply #16 on: July 06, 2015, 09:31:53 PM »
OK, might give it a try then.   ;D

Will probably install Homebrew while I'm at it. (If there's enough storage left)

Offline Bowser498

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Re: Mario Kart Wii Custom Tracks: Wiimmfi
« Reply #17 on: July 07, 2015, 06:49:45 AM »
Oops double post. Sorry about that.
It's okay---I'll just delete that post.
(And I hope it works---it's totally worth it! ;D)


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Offline Spongyoshi

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Re: Mario Kart Wii Custom Tracks: Wiimmfi
« Reply #18 on: September 24, 2015, 10:32:29 AM »
Just a little rant about it.. Because im REALLY unhappy about something!
First,they take of Strobenz Desert who was an AWESOME track in my opinion and truly a really unique map :(
But in the last update,not only they take of Magnetic City who was pretty good...
They also take of Yoshi Mountain!! Why?!  >:(
It has even been updated recently!!! I totally don't understand  ???
Anyway i needed to talk about that,sometimes,the tracks they pick to erase are not the worst one and that's sad..

Offline Toblet

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Re: Mario Kart Wii Custom Tracks: Wiimmfi
« Reply #19 on: September 24, 2015, 02:55:21 PM »
I miss Mario Kart Wii so much. It was so much fun in every way and custom tracks were just the icing on top of the cake. I just watched a MKWii custom track race and it hyped me up so much.

And then I watched a MK8 video...
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Offline Spongyoshi

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Re: Mario Kart Wii Custom Tracks: Wiimmfi
« Reply #20 on: September 25, 2015, 06:03:07 AM »
I totally agree.. Personally,what i love the most in MKWII is the item system!
In MK8 they... did a bad thing for the item system,it's just unbalanced to me  :(

Offline SuperZambezi

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Re: Mario Kart Wii Custom Tracks: Wiimmfi
« Reply #21 on: October 08, 2015, 01:22:44 PM »
Planning on getting this set up on my Wii U. Hope to play some of you there! :)

Offline Bowser498

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Re: Mario Kart Wii Custom Tracks: Wiimmfi
« Reply #22 on: October 08, 2015, 05:37:50 PM »
Planning on getting this set up on my Wii U. Hope to play some of you there! :)
Get ready to recreate the final community night LOL
But seriously, we need a MKWii CTGP CN! That would be awesome! ;)


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Offline Yoshiman222

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Re: Mario Kart Wii Custom Tracks: Wiimmfi
« Reply #23 on: October 08, 2015, 09:39:02 PM »
Planning on getting this set up on my Wii U. Hope to play some of you there! :)
Get ready to recreate the final community night LOL
But seriously, we need a MKWii CTGP CN! That would be awesome! ;)
That depends because the last time we did that no one showed up.

Plus my Wii isn't on me atm - I've left it elsewhere and there's no way I'm modding my WiiU atm. :P
(actually I'll be able to get it this weekend because it's in the place where I go to ski. :P)

Offline SuperZambezi

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Re: Mario Kart Wii Custom Tracks: Wiimmfi
« Reply #24 on: October 09, 2015, 01:57:27 AM »
I got it all set up and ready to go - but apparently I have to wait 7 days before I can be activated for online play.

CN with this would be fun, but we need to know that a decent amount of people can and will play!

Offline Toblet

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Re: Mario Kart Wii Custom Tracks: Wiimmfi
« Reply #25 on: October 09, 2015, 09:42:49 AM »
That depends because the last time we did that no one showed up.
I think that's because people were too scared to get banned online. Which nobody ever did. Watch them still be scared.

I think it is possible for a CN community night to be based on MK Wii custom tracks again but interest in CN in general has seen an all-time low; something needs to be done to spark up people's interest. I think one of the main reasons for this is because the less casual people were interested, the less the active people were interested as fewer showed up and it was a down-hill slope from there. For anyone interested they all would need to play an active role in making sure that they spread the message avidly that they WILL participate, and that it will be a fun and awesome night that no-shows will regret missing. Otherwise we'd witness yet another flop.

Let us reunite MPL in enjoying fun large-room filled games like we used to.

Offline Toblet

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Re: Mario Kart Wii Custom Tracks: Wiimmfi
« Reply #26 on: October 10, 2015, 05:50:16 AM »
>Hooks up old Wii again for the first time since Wifi shut down.
>Opens Riivolution
>Goes to update game
>Installing 88 updates.

Wtf? God dammit! No!!!!! ;.;

I could reinstall it but I'm too lazy.
*Bumps topic for custom track awareness.*

Offline SuperZambezi

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Re: Mario Kart Wii Custom Tracks: Wiimmfi
« Reply #27 on: October 16, 2015, 10:36:49 AM »
My 7 day activation ended yesterday and I played yesterday. It's a lot of fun! Only issue is that some of these custom tracks are way too long. I say if one lap goes over one minute, it's too long.

Offline NintendoFan

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Re: Mario Kart Wii Custom Tracks: Wiimmfi
« Reply #28 on: December 03, 2015, 11:28:41 PM »
My 7 day activation ended yesterday and I played yesterday. It's a lot of fun! Only issue is that some of these custom tracks are way too long. I say if one lap goes over one minute, it's too long.

I personally don't think so. But, if there are too many long tracks we could just play normal MKW online.
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Offline Bowser498

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Re: Mario Kart Wii Custom Tracks: Wiimmfi
« Reply #29 on: December 04, 2015, 08:37:30 PM »
My 7 day activation ended yesterday and I played yesterday. It's a lot of fun! Only issue is that some of these custom tracks are way too long. I say if one lap goes over one minute, it's too long.

I personally don't think so. But, if there are too many long tracks we could just play normal MKW online.
Well, it depends. If it were a 2-lap track, that would be different than a 3-lap track with 1-2 min per lap. I say a track is too long if you can't finish all laps in less than 4 minutes.


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