Author Topic: What is an Acceptable Amount of Luck?  (Read 6398 times)

Offline Accj21

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Re: What is an Acceptable Amount of Luck?
« Reply #15 on: March 07, 2013, 04:15:41 PM »
MP9's Slow Dice Block (Broken as it only appears for computers unless you land on Lucky House Space)

It just goes to the player in last, which for me I always go to the flag when I'm in 3rd, or right before I get a bad roll and lose 50 mini stars.

Offline Megumin

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Re: What is an Acceptable Amount of Luck?
« Reply #16 on: March 07, 2013, 05:28:14 PM »
Don't add stupid minigames like luck minigames, Crate and Peril, Crane Game, Number Crunchers, and that abomination called BASH N' CASH. MP9 is FILLED with luck minigames, and three of them are bosses. Also Crate and Peril and Crane Game are rigged towards the single player, while Number Crunchers and Bash n' Cash are rigged towards the team. MP9 is more reliant on luck than any other game in the series.

Offline Mario_Comix

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Re: What is an Acceptable Amount of Luck?
« Reply #17 on: March 18, 2013, 09:23:47 PM »
For board events, I think luck should only be about where you land on the board, based on your dice block roll. Any in-game events, like landing on a ? Space where something randomly happens, should be avoided, and your fate should not be placed in the hands of another player unless in the occasional ? Space.
For minigames, keep those darn luck minigames AWAY from Battle and Duel minigames! There should only be a few luck minigames if otherwise. I don't want to be losing my coins and possibly Stars due to pure chance!
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Offline TheFrozenFairy

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Re: What is an Acceptable Amount of Luck?
« Reply #18 on: March 19, 2013, 12:30:09 PM »
For board events, I think luck should only be about where you land on the board, based on your dice block roll. Any in-game events, like landing on a ? Space where something randomly happens, should be avoided, and your fate should not be placed in the hands of another player unless in the occasional ? Space.
For minigames, keep those darn luck minigames AWAY from Battle and Duel minigames! There should only be a few luck minigames if otherwise. I don't want to be losing my coins and possibly Stars due to pure chance!

My thoughts exactly, I really hate when Luck based minigames appear in battle and duel minigames. Its the reason why I dislike battle minigames in my favorite Mario Party (MP3). Losing dozens of coins to the likes of Stacked deck is purely annoying. Luck Minigames lack any fun as well. I don't mind them in other types as long as they can be fun to play somehow. The Mario Parties need some luck involved as they are board games. Some minigame modes should have little or no luck involved if some players want to play competitively for some reason.
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Offline ChickenLegs

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Re: What is an Acceptable Amount of Luck?
« Reply #19 on: April 22, 2013, 05:17:42 PM »
Luck... how about .00001%?  In reality though, a good 25%.  Enough to make an impact but not a canyon of one.
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Offline Microphone_Kirby

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Re: What is an Acceptable Amount of Luck?
« Reply #20 on: April 28, 2013, 08:11:15 PM »
Mario Party is mainly criticized for its huge use of luck, but sometimes we forget that the game is based around a board game where luck is an essential element. For you, what is the acceptable amount of luck? Where do you think more luck should be placed, and where should there be less luck? Board events? Minigames? The Dice block?

Sometimes we forget?  I think we easily - I mean all too often - forget Mario Party is a board game because there's a good element of skill involved, in and outside the game board.  Sure, the game's primarily luck based, but still...

Anyway, your questions:
Acceptable elements of luck?  The Dice and positive events of luck(hidden blocks).

"Chance time" style events are acceptable if they're fairly easy to manipulate (as they are in the first 3 Mario Parties, save the last block you hit).

Bowser events... you're NOT supposed to like them.  So... make them like the first 3 MPs: a Roulette that not all mini-games (1 at most) and at least one that's unquestionably bad to the person who landed on the Bowser Space and another that affects all players (negatively, preferably).

Mini-Games: NOT IN ANY EVENT WHERE SOMETHING IS ON THE LINE.  Battle Games, Duels, and Bowser Games(which can be PAINFUL in 6 and 7). Only one 4 player, 1-3, and 2-2 minigame should be luck-based, max.  If you INSIST on putting in more, give us an option to choose which games appear in the roulette, like in MP4.  And put a minimum # of each type, like 10 4player games and 6 1-3, 2-2, and Battle games.

Items:  Personally, I prefer the Orb System as far as items go, but overall, I believe they're made to help overcome the effect of bad luck.  Put at least 2 item shops and 8 item mini-game spaces (and obviously, item mini-games, but don't make them all easy).  Item generators... free items are great but they run on blind luck, so overall, I'm not sure.  Not in my proposed set-up, though.

And I already mentioned "Game Guy" kinds of things...

Offline BlueYoshi

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Re: What is an Acceptable Amount of Luck?
« Reply #21 on: May 02, 2013, 11:10:41 AM »
Mario Party 3 seems to had the best luck to skill ratio.

It still had it's problems such as the duel map and some of the battle mini-games.

Offline Blue Toad

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Re: What is an Acceptable Amount of Luck?
« Reply #22 on: June 25, 2013, 03:12:14 AM »
As the series contains luck, it is more considered to be "pointless" by some gamers.

The Dice Block randomizes so it's almost impossible for the player to get the number that he/she wants to reach their target space. Minigames, you can't just win ANY minigame during a Mario Party game because a low number of them shows a high amount of Chance (Examples: Cheep Cheep Chance, Chips and Dips, Cut from the Team, Bowser's Big Blast, Day at the Races, etc.). Events? You'll never know what happens until you reach it. That's why I use four controllers so I don't lose.
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