Author Topic: [MP1] Shroom City  (Read 1482 times)

Offline Spongyoshi

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[MP1] Shroom City
« on: November 07, 2016, 12:49:59 PM »

Hello guys, I'm making my own board for the moment!
I edited the whole map from Mario Party Advance and I'm currently making it playable for Mario Party 1!
Why this one, you may ask? Because the charm of this board was trying to fall as many Dice Block spaces as you could to gain extra rolls.
The same will apply here with a lot of mushroom spaces for long and strategic turns to navigate pretty faster than you may think on this huge board!
EDIT: Here's the new version! http://www.mediafire.com/file/2q144bw9abblay0/Shroom_City.json
Note: Since the board has a lot of spaces, don't forget to put PP64 priority in high in the task manager.
Pictures:
http://i1074.photobucket.com/albums/w417/Spongyoshi/1_zpsmiy6t4iw.png
http://i1074.photobucket.com/albums/w417/Spongyoshi/2_zpseqddwj6m.png
http://i1074.photobucket.com/albums/w417/Spongyoshi/3_zpshdbqf0np.png
http://i1074.photobucket.com/albums/w417/Spongyoshi/4_zpsoywywe1d.png
More Infos:
Toad Houses are the star locations
Koopa Bank is where Koopa Troopa is located
Bowser logo is where Bowser is located
The Grayevard is where Boo is located
The casinos start a chance time when you land on them
Bob-omb retires you 10 coins
Treasure Chest gives you 10 coins
If you pass on the balloon stand, you start a chance time
Chomp starts an Boo event
Mr I and the Pyramid doesn't do anything for the moment.
« Last Edit: November 11, 2016, 04:38:53 PM by Spongyoshi »

Offline SuperZambezi

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Re: [MP1 (MP2/MP3 versions in the future)] Shroom City
« Reply #1 on: November 07, 2016, 02:06:06 PM »
Hmmm, I like the idea (assuming you're doing a chunk of the board and not the entire giant board), but I don't really get excited until I see progress, not just read about it!

Offline Spongyoshi

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Re: [MP1] Shroom City
« Reply #2 on: November 11, 2016, 04:39:55 PM »
EDIT: The new version is up and is finally playable if you set PP64 priority on high!
Might redo a new version someday but for now, please enjoy!
More infos on the edited first post.  ;D

Offline PartyPlanner64

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Re: [MP1] Shroom City
« Reply #3 on: November 11, 2016, 07:55:21 PM »
I like this one, very intense number of spaces! Has it been working well for you? It is interesting how the game never used more than 256 (8bit) indices for spaces, yet they reserved shorts (16bit) for the space indices everywhere, so something like this is possible.

Have you tried the Screenshot feature at the top of PP64? I made it so that screenshots can easily be shared of boards, and I think it is easier to view than the in-game screenshots. (Although when boards are uploaded to the Downloads it is good to see both kinds of screenshots.)

Overall thanks for using the editor so much, it is fun to see the different boards! :)

Offline Spongyoshi

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Re: [MP1] Shroom City
« Reply #4 on: November 12, 2016, 05:11:11 AM »
Well, I tried but here's what I got sadly  :(

Also, it doesn't work very proprely unless Project64 priority is set on high (or it will crash on the minigame selection) and the board lags.
Thanks for liking my board that was the longest one to make and the one I'm the most proud of!  ;D
And you are welcome, thanks for making an board editor of Mario Party an reality!  :-D

Offline PartyPlanner64

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Re: [MP1] Shroom City
« Reply #5 on: November 12, 2016, 09:19:25 AM »
It turns out that was a bug, thanks for mentioning it. I wasn't scaling the background image during screenshots like I do otherwise. You should see the fix within a day or so (or immediately, but I'm not sure how long script caching persists).

Offline Spongyoshi

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Re: [MP1] Shroom City
« Reply #6 on: November 12, 2016, 09:51:27 AM »
You are welcome! Glad I helped!  :D