Author Topic: {MP1} SNES Rainbow Road  (Read 1070 times)

Offline MikesMonsterGaming

  • What's Up Guys Mike Here!
  • Posts: 8
  • *
  • us 
{MP1} SNES Rainbow Road
« on: November 07, 2016, 10:28:12 AM »
Hey there guys so since i am a huge fan of Rainbow Road and all things Mario Kart and i couldn't figure out where to find a good overhead map of N64 Rainbow Road i decided to give my own take on the original SNES Classic. I know that it is a Linear track but since there is a starry background i decided to implement the star spaces i used back on Constellation Chaos to help drift the corners and take some creative shortcuts for some unique paths. I keep forgetting that you have to activate Chance Time on each space and again the AI do not seem to know how to navigate custom boards on normal difficulty. Either way i will have the download link down below for those that wanna give this a shot and give some feedback it would be much appreciated.

http://www.mediafire.com/file/5q17no7crgyyboo/SNES+Rainbow+Road.json
Whats up guys Mike Here from Mike's Monster Gaming and i do Nintendo Content on Youtube!

Offline SuperZambezi

  • is a great
  • #1 Dry Bones fan on this forum
  • Posts: 5,256
  • *
  • *
  • us 
Re: {MP1} SNES Rainbow Road
« Reply #1 on: November 07, 2016, 12:29:43 PM »
Looks nice, but I really wish you did a different board since we JUST had Nintendofan make an SNES RR board as well. :P I don't have much to say on the space layout and distribution, but I will say that SNES RR is not all that exciting in the first place. :-\ Other than that, I think it's good!

the AI do not seem to know how to navigate custom boards on normal difficulty.
Are you saying that they work as intended on other difficulties?

Offline MikesMonsterGaming

  • What's Up Guys Mike Here!
  • Posts: 8
  • *
  • us 
Re: {MP1} SNES Rainbow Road
« Reply #2 on: November 07, 2016, 12:44:42 PM »
i promise this is the only rainbow road im gonna do i gotta see what else i can come up with im gonna try to get creative with other stuff. And honestly i have not tried any other difficulty other then normal but so far on normal the computer players actually go out of their way to avoid the star it seems. The star on Rainbow Road was at the bottom part of the split and the CPU players all chose to go up instead on the split. very weird stuff.
Whats up guys Mike Here from Mike's Monster Gaming and i do Nintendo Content on Youtube!

Offline MikesMonsterGaming

  • What's Up Guys Mike Here!
  • Posts: 8
  • *
  • us 
Re: {MP1} SNES Rainbow Road
« Reply #3 on: November 07, 2016, 12:47:34 PM »
Also is there a way you can come up with a generic ending to the custom boards so we can see the results screen cause i finished a round of this board and right after it asks what will happen on this board? The screen just goes black and the game just crashes
Whats up guys Mike Here from Mike's Monster Gaming and i do Nintendo Content on Youtube!

Offline NintendoFan

  • -
  • Posts: 575
  • *
  • us 
Re: {MP1} SNES Rainbow Road
« Reply #4 on: November 07, 2016, 05:52:07 PM »
Looks nice, but I really wish you did a different board since we JUST had Nintendofan make an SNES RR board as well. :P
Well, it's not explicitly RR from SMK, it uses stuff from RR MK64 and MKDD as well, but yeah, I see your point. :P It's kinda boring to see a nearly identical board so soon.
Ancient trash.
Spoiler: Smash 4 license (click to show/hide)

Offline SpiderStaryu

  • Peachy's got it!
  • Posts: 8,527
  • *
  • *
  • us 
Re: {MP1} SNES Rainbow Road
« Reply #5 on: November 07, 2016, 08:05:12 PM »
Oh my, we just had this board made recently. :P

The increased junctions definitely makes this board more interesting. The racers around the track definitely gives this take a lot more personality. Great work!