Mario Party Legacy Forum

Mario Party Legacy Forum => Forum Archive => Custom Boards => Topic started by: Spongyoshi on November 09, 2016, 12:49:14 PM

Title: [MP1/2/3] Lilypads Islands
Post by: Spongyoshi on November 09, 2016, 12:49:14 PM
Mario Party 1 version: http://www.mediafire.com/file/00r29ivdumynqyf/Lilypads_Islands_MP1.json (http://www.mediafire.com/file/00r29ivdumynqyf/Lilypads_Islands_MP1.json)
Mario Party 2 version: http://www.mediafire.com/file/ao2dlkaele9knj7/Lilypads_Islands_MP2.json (http://www.mediafire.com/file/ao2dlkaele9knj7/Lilypads_Islands_MP2.json)
Mario Party 3 version: http://www.mediafire.com/file/ot8on836ipu33z6/Lilypads_Islands_MP3.json (http://www.mediafire.com/file/ot8on836ipu33z6/Lilypads_Islands_MP3.json)
Welcome to Lily pads Island! Here, you can enjoy a brand new mecanism!
On every lily pad, you can only go either on your left or on your right but never go in front of you.
Use that strategically to land on the space you want!
Red lily pads allow you to go to the other side of the board and even visit Boo!

(http://i67.tinypic.com/2lc39ys.png)
Title: Re: [MP1/2/3] Lilypads Islands
Post by: Mario_Comix on November 13, 2016, 11:01:52 PM
Okay, so I played the MP2 version of it. I really think the concept is unique and interesting, but this board was riddled with several flaws.

For some reason, the computers couldn't get to the Star. They'd never pick the path. If you're in luck, it's only because the Toad is standing in the path, meaning the character should be pushed to the other part of the lily pad?

As well, while playing, the layout gets confusing and hard to remember which way to go. I had to loop through a shortcut to get the Star because I picked the wrong path by accident! Also, the fact that the board is one large loop makes it rather slow to get back to the start.

My recommendations:
-Instead of having the lily pads split off at every space, the concept would be better executed every few spaces or so.
-Have fewer spaces on the ends, so they get less emphasis while the lily pads are more of the focus.
-Somehow make it easier to know which spaces each path can get. Scrolling the map in these old games is slow and rather tedious.
Title: Re: [MP1/2/3] Lilypads Islands
Post by: Spongyoshi on November 14, 2016, 12:33:04 AM
Thanks for your review  ;D
I might do a new version then with a brand new board design!
Have to think about it first though. Also, the AI is bad in a lot of board sadly and can hardly be fixed..  :(