Mario Party Legacy Forum

Mario Party Legacy Forum => Forum Archive => Mario Series => Topic started by: RobinFTW on September 13, 2015, 01:44:54 PM

Title: Super Mario Maker: Community Levels
Post by: RobinFTW on September 13, 2015, 01:44:54 PM
So here is the place where you can share (the code of) your creations in Super Mario Maker.
Title: Re: Super Mario Maker: Community Levels
Post by: Bowser498 on September 13, 2015, 03:25:34 PM
I'll edit this comment when I have all of mine, copied from my blog page.
Spoiler: Riddles of the Castle (click to show/hide)
Title: Re: Super Mario Maker: Community Levels
Post by: Mario_Comix on September 14, 2015, 08:24:31 PM
Here are my stages:

-Cave Spelunking: E9D4-0000-0028-783F - Explore the hidden secrets and branching paths of this subterranean level!
-Mushroom Kingdom ~Stage 1~: 8FA6-0000-00E5-3B97 - A remake of Stage 1 of Melee's Adventure Mode!
-Bowser's amiibo Fort: FEB3-0000-002B-4B74 - Bowser's heavily guarded amiibo stash. A Shellmet is provided as a "cheat", but it is possible to clear it using only the Mystery Mushrooms.
-Marine Tube: 1883-0000-002B-45A8 - An undersea aquarium with some issues keeping the water and Bloopers out of the walkway.
-Lakitu's Bombs Away!: DF07-0000-002C-198D - A classic airship stage featuring Lakitu bombers!
-The Zoo: 2755-0000-0032-E68C - A showcase of the Mushroom Kingdom's various flora and fauna!
-Heli Battle: D2A4-0000-0100-C97C - A battle in the skies, everyone to their own Clown Car!
-BirabutoKingdom (SuperMarioLand): EB40-0000-00E5-3C74 - A remake of Super Mario Land's first level!
-Submerged Subcon: SC1D-0000-0035-1872 - A remake of level 1 of Super Mario Bros. 2 with a twist: it's totally underwater!
-Green Greens (Yoshi's DreamLand): 0ABB-0000-0040-9E1A - A remake of Green Greens from Kirby's Dream Land, but now in a Super Mario World style! It's time for Yoshi's all-you-can-eat buffet!
Title: Re: Super Mario Maker: Community Levels
Post by: Ether on October 03, 2015, 07:36:33 PM
Uploaded one level so far:

Sorry 2016: 2A28-0000-0088-A285
It's pretty basic and kind of boring, but at least it's somewhat challenging, so maybe you'll enjoy playing it idk

EDIT: What the hell happened to this post
Title: Re: Super Mario Maker: Community Levels
Post by: Toadette on October 04, 2015, 07:45:47 AM
Mad Dog Volcano: 59D5-0000-006D-5B89
The Titan Horror Picture Show: BFBA-0000-0070-BFA0
Ruby's Ghastly Galleon: E57A-0000-0071-FB18

Levels are shown in order of difficulty. The last one currently has 0 out of 24 clears as of October 3rd, and it took me about 8 or 9 tries just to beat it so I could upload it. Good luck. :P
Title: Re: Super Mario Maker: Community Levels
Post by: TwoDreamy Luigi on October 04, 2015, 11:01:13 AM
Bowser Jr's. Flotilla (PMSS): 9AAF-0000-002D-BFE0
It's a 2D remake of Bowser Jr.'s Flotilla from Paper Mario Sticker Star.

Mario Destroys "Toads": AF69-0000-002F-D6E1
It's a slight remake of World 1-1. To make the title more sense, Mario will destroy brick blocks, killing the innocent "Toads"?

New Super Mario Bros. 2U: 5112-0000-0022-23B6
It's NSMB2 with NSMBU graphics.

Power-Up Trials: 6E71-0000-001A-D48B
Utilize the powers of the Super Mushroom, Fire Flower, Star, and the Kuribo Shoe. Just be careful on the last part.

Difficulty Spikes: 155E-0000-0020-B258
The name speaks for itself. It's a pretty difficult level. Spikes, spikes, and more spikes!

Mega Man Stage: B476-0000-0026-462A
Play as "Mega Man". It's a bit difficult. Many secret pathways are in the level.

Chompit the Chain Chomp's Castle: B471-0000-003E-D0A7
You play as Yoshi and platform around Chain Chomps. A "typical" Yoshi's Island stage.

Non-Linear Airship: 63FC-0000-0056-E3E4
No, it's not a Metroidvania level. It's a level with multiple pathways to the same goal.

Silver Mario Iceness: 64F1-0000-0062-2605
A Ghost House/Ice level where you play as Silver Mario.

Super Mario: Fire & Ice: D7B6-0000-006C-0F99
This is what happens when you mix fire with ice & Mario. Honestly, it should melt.
Title: Re: Super Mario Maker: Community Levels
Post by: Ether on October 06, 2015, 05:08:19 PM
Just Lifts: 8B34-0000-008D-40F4

Arguably more difficult than the last level I posted. The title is a bit of a lie, as it's just lifts for the majority of the time, and not only just lifts. ;00000000
Title: Re: Super Mario Maker: Community Levels
Post by: Mario_Comix on October 09, 2015, 10:14:50 PM
Here come more courses:
-In High Spirits: C4A8-0000-009A-2D5D - The undead roam the skies! A pretty challenging level.
-Past & Present: Bowser's Castle - D7AF-0000-009D-31D6 - Head to Bowser's Castle to retrieve the Power Star, going through both past and present! There are 3 possible routes and many secrets/easter eggs!
Title: Re: Super Mario Maker: Community Levels
Post by: Toadette on October 11, 2015, 09:44:00 AM
'Nother set of levels coming at ya. Sequels to the last 3 I posted.
Mad Dog's Revenge: 97F5-0000-0092-309C
Titan's Revenge: 2CE6-0000-009A-0838
Ruby's Revenge: F278-0000-00A0-314C

Ruby's Ghastly Galleon still has 0 clears, so I'm curious as to how you all will fare with her harder level! ::)
Title: Re: Super Mario Maker: Community Levels
Post by: Mario_Comix on October 17, 2015, 06:12:49 PM
This next course was a very ambitious one. I present, the infamous Water Temple from Ocarina of Time!
Code: FC1D-0000-00B0-62C9
A very, very difficult course. One mistake could cost you a lot of time, and there is not enough time to backtrack (if only the max time limit could be increased over 500). Each power-up (Super Mushroom, Fire Flower, Cape, Yoshi, Star) act as your keys to open up the next area, eventually bringing you to the end of the temple. Navi is also featured in my Miiverse comments throughout the course to help guide you through the course.

And of course, like the old N64 classics, there are some "exploits", if you can figure them out...
Title: Re: Super Mario Maker: Community Levels
Post by: Bowser498 on October 17, 2015, 08:19:40 PM
https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkik0zuBQ
Looks like I'm the first person, Toadette! ;)


Also, please play these levels. I get little support... :/ Only 1 star/level.


Solving The Quadratic: 6E96-0000-0077-E3CD
Hardest Level Ever! (Impossible): 89B5-0000-0077-B663
A Typical 1-1: 02A0-0000-007B-64BD
Title: Re: Super Mario Maker: Community Levels
Post by: Mister Sushi on November 01, 2015, 08:40:58 AM
(2DFD-0000-00CB-3A23) - Leaping Lava Lair: An insanely hard level that took me longer to clear than to make. The floor is essentially lava! You have to progress by leaping on all of the para-buzzies. Good luck timing all the jumps!
(79B0-0000-00CB-7BE4) - Bob-Omb's Speed Run Airship: Not as hard as Leaping Lava Lair, but still a nice little challenge. You have to pick up a Bob-Omb, then move quickly to the brick wall that the Bob-Omb must destroy. Don't dawdle on this level!
(0544-0000-00C9-D177) - Underground Acrobatics: A very tricky level that requires precise jumping and speed. You must jump over a hill-ish of Fire Piranha Plants using Bullet Bills, then you have to do the same, but instead of bullet bills, you only have blooper nannies! Good Luck!
Title: Re: Super Mario Maker: Community Levels
Post by: Mario_Comix on November 11, 2015, 09:12:06 PM
Calamari Kitchen: 1AAA-0000-00E5-4A00 - A short one I made, escape a kitchen (as you're a squid)!
House of Mirrors: 76CA-0000-00EE-D60E - An incredibly challenging level featuring both strategy and puzzle. There are 3 main paths you can take to beat this course!
Title: Re: Super Mario Maker: Community Levels
Post by: RobinFTW on November 27, 2015, 12:53:27 PM
Updated List

- The Pipe Cavern (v2.0): 0A87-0000-00E0-9F9C: A fairly long level. Follow Mario in his wacky underground adventure!
- Basic Airship Level: 0E5F-0000-003C-19B1: It's a.... basic airship level :P Pretty easy, it doesn't have a lot of particularities.
- Towers: 50EF-0000-00FF-575C: A level where you have to climb 3 towers to reach the final castle (Boss battle).
Title: Re: Super Mario Maker: Community Levels
Post by: Mario_Comix on November 28, 2015, 02:47:23 AM
Two more incoming stages:

Sine Wave: 22C1-0000-0100-9A0D - A course built on a sine wave. Very challenging to get through, but there is a pattern in the enemies' locations!
Wintertime (Merry X-mas!): 6F09-0000-0100-C373 - A sort of simplistic stage created for the season.
Title: Re: Super Mario Maker: Community Levels
Post by: Mariokirby101 on November 28, 2015, 03:03:28 PM
Here's a few levels I made (please note I do not have all the sets yet)
Spiny loop: 1181-0000-0101-EB58
Ride through the castle: BD1D-0000-0101-EA24
Are wall jumps that hard?: C9C0-0000-0101-E9A0
Ridiculous wall jumps: DB11-0000-0101-E988
Up and down: 37B5-0000-0101-E951
Simple, right?: 1519-0000-0101-E848
Airship attack: E4AE-0000-0101-E471
Ride through the castle is certainly the hardest, I think Airship attack is the best.
Please star, it would really help me to make more courses in the future.
Title: Re: Super Mario Maker: Community Levels
Post by: SmashBoo on December 25, 2015, 09:14:08 AM
This is my first level, it's nothing really big, but it was what I could do with the tools I had:

921C-0000-012E-C5A8
Title: Re: Super Mario Maker: Community Levels
Post by: Bowser498 on December 25, 2015, 09:42:10 AM
This is my first level, it's nothing really big, but it was what I could do with the tools I had:

921C-0000-012E-C5A8
Just skip ahead all the days, being and you can get it all in less than 2 hours. :P
(Then just switch the date back for every 5 min per day)
Title: Re: Super Mario Maker: Community Levels
Post by: GrandStarGalaxy on December 25, 2015, 09:46:18 AM
This is my first level, it's nothing really big, but it was what I could do with the tools I had:

921C-0000-012E-C5A8
Just skip ahead all the days, being and you can get it all in less than 2 hours. :P
(Then just switch the date back for every 5 min per day)
#cheater :P
Title: Re: Super Mario Maker: Community Levels
Post by: Bowser498 on December 25, 2015, 10:42:23 AM
This is my first level, it's nothing really big, but it was what I could do with the tools I had:

921C-0000-012E-C5A8
Just skip ahead all the days, being and you can get it all in less than 2 hours. :P
(Then just switch the date back for every 5 min per day)
#cheater :P
Oh please, it's so much easier than waiting for over a week to get everything xD
Title: Re: Super Mario Maker: Community Levels
Post by: SmashBoo on December 25, 2015, 11:38:40 AM
This is my first level, it's nothing really big, but it was what I could do with the tools I had:

921C-0000-012E-C5A8
Just skip ahead all the days, being and you can get it all in less than 2 hours. :P
(Then just switch the date back for every 5 min per day)
sure thing. No way I'd wait 9 days to get it all. I just couldn't wait to make a level.
Title: Re: Super Mario Maker: Community Levels
Post by: TheFrozenFairy on December 25, 2015, 12:09:50 PM
There's another way to unlock everything but the Mystery Mushroom costumes, I believe the update is required for it. You just keep randomly placing blocks everywhere, it's quite a lot of blocks but you'll get an early delivery if you keep at it. After the waiting period I just experimented with the new stuff until that message that tells you to wait the next day shows up, then I continued to more placed blocks until I unlocked more. I repeated it until I got everything within an hour or two, maybe less. No messing with the clock required. I'm not sure but time travel could be faster.
Title: Re: Super Mario Maker: Community Levels
Post by: SmashBoo on December 27, 2015, 01:36:28 PM
There's another way to unlock everything but the Mystery Mushroom costumes, I believe the update is required for it. You just keep randomly placing blocks everywhere, it's quite a lot of blocks but you'll get an early delivery if you keep at it. After the waiting period I just experimented with the new stuff until that message that tells you to wait the next day shows up, then I continued to more placed blocks until I unlocked more. I repeated it until I got everything within an hour or two, maybe less. No messing with the clock required. I'm not sure but time travel could be faster.
Okay, I can try that. Thanks.
Title: Re: Super Mario Maker: Community Levels
Post by: BossBlitz on December 30, 2015, 02:44:24 PM
Here's my first two levels:
-Bill Blasters and Bob-ombs: A1A2-0000-015B-8AAA
-Storming Bowser Jr's Base: 2E34-0000-015B-994D

The first has a small segment that leads to an underground area. Kick a Bob-omb to get to the door and reach a fire clown car. After a small shmup area, the goal is above ground

The second stage has you going through the interior of an airship and ends with a battle with Junior. What you'll find is for you to explore :P.
Title: Re: Super Mario Maker: Community Levels
Post by: Bowser498 on December 30, 2015, 04:55:23 PM
-Bill Blasters and Bob-ombs: A1A2-0000-015B-8AAA
Doesn't work for me. :/
(I'll follow you so I have all your courses fyi)


^The real code is A2A1-0000-015B-8AAA
Title: Re: Super Mario Maker: Community Levels
Post by: Mario_Comix on December 30, 2015, 04:59:30 PM
I have yet another course:

Storming Bowser's Brigade: 55D5-0000-0139-2FA9 - Use the Fire Clown Car to take down Bowser's aerial forces!
Title: Re: Super Mario Maker: Community Levels
Post by: Bowser498 on December 30, 2015, 05:07:56 PM
Cat Mario: The Revenge of Cat Mario - 3C2A-0000-00B3-F3E1

A level based on the Cat Mario series, if you know what that is. Very difficult because multiple routes are traps, but not all are traps. Clues help you get to the end. (Not all clues are true, however)
Title: Re: Super Mario Maker: Community Levels
Post by: GrandStarGalaxy on December 30, 2015, 05:12:03 PM
[Level ID Unavailable]

Name: Still need to get this game.

Description: A music level that plays a sad song because I still don't have this game. :P
Title: Re: Super Mario Maker: Community Levels
Post by: Bowser498 on December 30, 2015, 06:26:56 PM
[Level ID Unavailable]

Name: Still need to get this game.

Description: A music level that plays a sad song because I still don't have this game. :P
I swear, you need to get this game if you can. :P
Title: Re: Super Mario Maker: Community Levels
Post by: BossBlitz on December 30, 2015, 07:34:08 PM
-Bill Blasters and Bob-ombs: A1A2-0000-015B-8AAA
Doesn't work for me. :/
(I'll follow you so I have all your courses fyi)


^The real code is A2A1-0000-015B-8AAA
Could you have at least told me instead of correcting it yourself? It is my course :P.
Title: Re: Super Mario Maker: Community Levels
Post by: GrandStarGalaxy on December 30, 2015, 07:38:16 PM
[Level ID Unavailable]

Name: Still need to get this game.

Description: A music level that plays a sad song because I still don't have this game. :P
I swear, you need to get this game if you can. :P
EDIT: So my brother decided that he wants to get SMM with me. Now we just need to find the time to go out and get it. We'll probably finish Woolly Wold first though.

Well, I'm trying. I asked my brother if we could combine our Christmas money to get a game.  He wants this game, but he doesn't want to spend all his money on it.
Title: Re: Super Mario Maker: Community Levels
Post by: SmashBoo on January 01, 2016, 02:09:24 PM
Here's 3 levels I made:

Haunted Clown Mansion: 6EF7-0000-0155-2D58
Cool Cold Waters: 374D-0000-0160-2043
Spring Grotto (I don't know if it's clear the path you need to take, but basically you need to find the spring at the end of the course and bring it with you to the start): 7585-0000-015F-36BA
Title: Re: Super Mario Maker: Community Levels
Post by: BossBlitz on January 01, 2016, 08:17:10 PM
Here's another 2 levels I created:

Piranha Plant's Bridge Uproot- (057C-0000-0161-E375)
3 Pipes and a Wall- (5549-0000-0166-32D2)

Title: Re: Super Mario Maker: Community Levels
Post by: BossBlitz on January 03, 2016, 12:38:39 PM
Piranha Plant's Bridge Uproot (reupload)- F635-0000-016D-B27F

My brother discovered a bug right after I uploaded it. Seeing as a certain person had a world record time under 20 seconds, this new version should do the trick.

Edit: New course.

Marching Up Mount Mushroom- 0BCE-0000-016E-7784
My biggest course so far. Mountains and mushrooms as the name says. There's also underground sections, but those are optional.
Title: Re: Super Mario Maker: Community Levels
Post by: Bowser498 on January 03, 2016, 04:32:37 PM
Piranha Plant's Bridge Uproot (reupload)- F635-0000-016D-B27F

My brother discovered a bug right after I uploaded it. Seeing as a certain person had a world record time under 20 seconds, this new version should do the trick.
Maybe I shouldn't of gotten that world record... < . >
Edit: Still beat it even with the update...
Title: Re: Super Mario Maker: Community Levels
Post by: J.C on January 06, 2016, 07:39:42 PM
I have some levels to share!
Parabeetle's Sky High Parade- Be on the lookout for plenty of secrets and hidden areas in this course! Oh, and enjoy the parade once you get there!
3752-0000-0141-3DF3

Mega Goomba's Stack Attack- A very hard course with loads of goombas, and a boss battle at the end! Be sure to collect any springs that you see towards the end as you will be rewarded as well!
83E4-0000-0158-632F

Hop a Mile in a Goomba's Shoes- An easier course filled with many secrets and 1-ups. Can you find the hidden shoes? They have special abilities that'll help you to reach a new area. Otherwise, casually complete the level and have fun!
A705-0000-0165-588C


Title: Re: Super Mario Maker: Community Levels
Post by: Mariokirby101 on January 08, 2016, 06:19:36 PM
My courses (stupid internet connection...)
ODFY-0000-0156-B31B - Pirahna Spin Jump (Removed)
2B35-0000-0156-9D75 - P is for Puzzle
426F-0000-0150-97D9 - Pipeship Kaizo (Removed)
CDCB-0000-0150-974B - Ghost House Maze
EBB8-0000-0150-96E5 - Mario Kart 8-bit
3FAA-0000-0150-960B - Bob-omb Airship
A9B5-0000-0117-358D - Platform Panic Grinder Attack (Removed by Nintendo)
9BF3-0000-0104-5579 - Coinship
DB11-0000-0101-E988 - Ridiculous Wall Jumps (I have made a harder version of this recently, but I'm going to wait until my speedrun challenge finishes before I upload it.)
37B5-0000-0101-E951 - Up and Down
Of these, I like Bob-omb Airship the best. The hardest, you say? That's up to you, but they're all relatively hard.
Sorry about the added topic I accidentally made.
Title: Re: Super Mario Maker: Community Levels
Post by: BossBlitz on January 08, 2016, 08:49:04 PM
Piranha Plant's Bridge Uproot (FINAL)- 655F-000-0179-1324
The reason I say final is that now there's a spiked wall, which is basically impossible to pass. Bowser, you can aim for world record on my levels but please don't break them :P.

Bowser's Bridge Ballista- 6DF9-0000-0179-6209
Bowser's forces have blockaded a sky bridge(yay more bridges and more airships). Take on multiple airships and face Bowser in a Koopa Clown Car.

Flying in the Fiery Skies- CC69-0000-017F-1F88
Another airship? Eh, this one's different. Run on conveyor belts to fill you P-Meter and fly across the sky. Avoid fire-based obstacles and go for the best time Bowser.

Castle Infiltration- 0A5A-0000-017F-3357
This is the level my brother and I made. Well, the first part and concept were him. Probably my (or our) hardest course yet. There's two paths, the roof or the sewers. The sewer is faster, but it's not easy. The roof includes Chain Chomps and an area with Magikoopas constanty conjuring enemies while you're on an elevator. The part where they meet is on the roof again, but with a Winged Boo in a clown car and lava bubbles in clouds. The next area, well it's exciting but I shouldn't spoil it. Also you fight Bowser. (ps don't go in the front door that's not an infiltration that's where they want you to go)

Well, that's 8 out of 10 courses. I'll probably make an underwater level next and then leave an extra space. (asking for stars ahead) I put a lot of care and effort into these levels, so if you know you enjoyed it, give it star. I may reupload other courses just for improvements and bugs or even revamp them. After that's it back to ideas. (k asking for stars is over)
Title: Re: Super Mario Maker: Community Levels
Post by: GamesWithIsaac on January 08, 2016, 09:57:26 PM
Retro Remix!
5F15-0000-0172-3471
now this level goes through some of different levels from: Super Mario Bros, Super Mario Bros Three, Super Mario world. SMB has level: 1-1 , SMB3 has level: 1-2 , SMW has: Yoshi's Island 3

Use Bowser's Weapons Against Him!
B61F-0000-0161-2BA4
You got to use Bowser's Clown Kart against him!

Be The Spring V.2
 D8D4-0000-0152-7EB9
jump on top of the spring!
EXTRA: Try To Save Yoshi!
Title: Re: Super Mario Maker: Community Levels
Post by: GrandStarGalaxy on January 14, 2016, 11:04:12 PM
Here's my very first level. (https://miiverse.nintendo.net/posts/AYMHAAACAAADVHk0KRbGNA)
And YoshiMan, I expect a full review. :P
Title: Re: Super Mario Maker: Community Levels
Post by: BossBlitz on January 16, 2016, 01:34:33 PM
Storming Bowser Jr.'s Base- 4073-0000-018D-BE41
3 Pipes and a Wall- B8EC-0000-018D-C429
Both of these have fixed bosses.

Blooper's FireFrost Palace- 7D35-0000-0189-E39D
My first underwater level. Short and sweet with a bit of challenge. Don't worry, the bloopers won't get that annoying.
Title: Re: Super Mario Maker: Community Levels
Post by: Bowser498 on January 16, 2016, 08:32:44 PM
I recently published one called "Shhhhhh!" (BF0E-0000-018A-1D1D)

I was partly inspired by a YouTuber named StacheBros to create this; it's one where you need perfect reflexes to beat it.
Title: Re: Super Mario Maker: Community Levels
Post by: Mariokirby101 on February 11, 2016, 05:24:28 PM
4 more levels, with one exception they're all pretty hard.
54A7-0000-01BC-119C - Spike Fortress - An auto level, although a quite difficult course if you do move.
93B5-0000-01BC-E556 - Flap Castle - A extremely hard level loosely based off of Flappy Bird (BWAHAHAHAHA!!!!!!!!!!!!!)
4710-0000-01BD-08EE - Koopuzzle - A puzzle level where you use a Koopa to advance.
A7A9-0000-01BD-194B - The Switch Road - P-Switches and spikes... just jump across the switches to advance (I'm nicer than Panga, so there ARE checkpoints)
More to come when
A) I get enough stars to have more uploads or
B) Nintendo removes more of my courses
Title: Re: Super Mario Maker: Community Levels
Post by: Mario_Comix on February 13, 2016, 06:58:16 PM
Two more levels, both featuring the new Fire Clown Car!

1) Storming Bowser's Brigade: 55D5-0000-0139-2FA9 - A shooter level taking place as you weave between Bowser's airships!
2) Sky Battle / Sea Battle: 950D-0000-01CB-BD1E - Two levels in one! The main route is an underwater shooter level, while the hidden route has you dodging the enemies' heavyfire barrage in the clouds!
Title: Re: Super Mario Maker: Community Levels
Post by: BossBlitz on February 15, 2016, 07:29:16 PM
Hopping Hills- 6A4B-0000-019C-FB18
Didn't see too many decent NSMBU plains levels so I decided to make a normal level. There's nothing really special.

Boo's Tower of Deceit- 6A4B-0000-019C-FB18
A tower with Boos that do things you've never seen before...

Sinking The Battleship- 6A4B-0000-019C-FB18
Sneak onto the ship and take on Bowser Jr. There are airship and swimming sections.

Bowser Grinds Your Gears- A52D-0000-01BF-8707
Reuploaded to make it easier. Some fixed areas too.

Wrath of the Dragon-Cheep- 6046-0000-01BF-B4B9
My first auto-scroll level. Well, even though Lunar New Year has passed, dragons are still cool.

The Lava Chamber- 00D8-0000-01C1-0BD2
Fire, FIRE! A bunch of fiery obstacles await you and so does a certain boss from Super Mario World(well not exactly). Enter the chamber and steal the Fire Koopa Clown Car!

Mossy Mole's Slippery Cavern- 1FBD-0000-01CF-3942
An icy cave level with many Monty Moles and vines.
Title: Re: Super Mario Maker: Community Levels
Post by: BossBlitz on March 10, 2016, 06:02:37 PM
Two new courses with the new elements!

Castle Conundrums- (C258-0000-01EE-E7B2)
A part-multi path level with platforming, skewers, keys, and a hidden boss displayed on the level screenshot.

The Freezing Greenhouses- (255E-0000-01F0-3753)
Came up with this level after watering the plants in my dad's greenhouse on a cold day. Key Coins were announced during the making of this level, which was perfect since my level was meant to be like a 64-style open world level.
Title: Re: Super Mario Maker: Community Levels
Post by: Mariokirby101 on April 06, 2016, 05:51:48 PM
A few new levels, all quite hard.
Ridiculous Wall Jumps V2.0: 8DB2-0000-01F9-B4E1 - A harder version of Ridiculous Wall Jumps.
Giant Skewer Castle: C8A0-0000-01F9-B63A - A level made with Skewers and Keys, making for a short but challenging level.
Mushroom Ninja Warrior: CF5C-0000-0203-F27E - A hard level with no death traps, it is just you vs. the clock. Loosely based off of American Ninja Warrior, using a rough version of the Quintuple steps and the Dancing stones in it.
Good Luck! :)
Title: Re: Super Mario Maker: Community Levels
Post by: Mario_Comix on May 22, 2016, 01:12:35 AM
My first new level in months! The House of Elements - 8E97-0000-0244-BE89. Can you clear the four elemental trials of fire, water, air, and earth, and escape from the house of challenges? Featuring red key coins and useful checkpoints!
Title: Re: Super Mario Maker: Community Levels
Post by: Mariokirby101 on June 25, 2016, 03:53:14 PM
FINALLY, MORE UPLOADS!
The Bone Fortress - 9A1F-0000-025F-7B30
The Cannon Ride - 4BF2-0000-025F-7A34
Building 1-1 - 7FBA-0000-025F-7A28
Bowser Jr. Chase - D9AB-0000-025F-79C3
Boss Rush - EA8D-0000-025F-7991
More to be revealed soon enough.