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Mario Party Legacy Forum => Forum Archive => General Gaming => Topic started by: Luma Party on February 16, 2015, 04:40:49 PM

Title: Yooka-Laylee
Post by: Luma Party on February 16, 2015, 04:40:49 PM
Yooka-Laylee

Yooka-Laylee Gameplay Footage (http://www.youtube.com/watch?v=fY_otBmc6po)

Announced by Playtonic Games (Tuesday, February 10, 2015)! The spiritual successor to Banjo-Kazooie! Will come to all platforms, including Wii U. Release: October 2016 (Worldwide).

More Info (https://www.kickstarter.com/projects/playtonic/yooka-laylee-a-3d-platformer-rare-vival)


What they're calling Project Ukulele is a spiritual successor to Banjo-Kazooie being developed by Playtonic Games (http://www.playtonicgames.com)
They're a bunch of Ex-Rare developers.
They're making this game for PC, and have said it's possible they could work with Nintendo to have this game in the Wii U.
If it's any good, I'd love to see it on the Wii U.
I missed out in Banjo-Kazooie myself, so hopefully it would be similar.
They've been bringing in several more Ex-Rare people lately, so it's looking good right now.
Title: Re: Project Ukulele
Post by: Vipsoccermaster on February 16, 2015, 04:51:06 PM
Yeah, they just brought in Wise, Kirkhope, and Burke for the soundtracks.

Banjo-Kazooe back in the day were great games. I loved the platforming and collecting objects, like notes and jiggies. Hopefully they can make a deal with Nintendo to have this game on the Wii U.

Luma Party, you definitely missed out back then. Those Banjo games were stellar titles to play.
Title: Re: Project Ukulele
Post by: Luma Party on February 16, 2015, 05:05:04 PM
Luma Party, you definitely missed out back then. Those Banjo games were stellar titles to play.
I'm hoping Nintendo finally goes through with putting N64 games on Wii U Virtual Console.
They released the original Banjo Kazooie on the Wii VC, so hopefully I could finally get a chance to play it.
Title: Re: Project Ukulele
Post by: Vipsoccermaster on February 16, 2015, 05:11:25 PM
Luma Party, you definitely missed out back then. Those Banjo games were stellar titles to play.
I'm hoping Nintendo finally goes through with putting N64 games on Wii U Virtual Console.
They released the original Banjo Kazooie on the Wii VC, so hopefully I could finally get a chance to play it.
No, they never released Banjo-Kazooie for the Wii Virtual Console. Banjo-Kazooie was a game made by Rare, and Microsoft owns Rare. Rare owns the Banjo-Kazooie IP. Banjo-Kazooie and Banjo-Tooie will never be released for the Virtual Console as long as Rare owns the IP, which Microsoft owns the company, as well.
Title: Re: Project Ukulele
Post by: Justin on February 16, 2015, 07:16:11 PM
You can get a digital version of Banjo Kazooie and Banjo Tooie on the Xbox 360 though.
Title: Re: Project Ukulele
Post by: Luma Party on February 17, 2015, 07:30:11 AM
Luma Party, you definitely missed out back then. Those Banjo games were stellar titles to play.
I'm hoping Nintendo finally goes through with putting N64 games on Wii U Virtual Console.
They released the original Banjo Kazooie on the Wii VC, so hopefully I could finally get a chance to play it.
No, they never released Banjo-Kazooie for the Wii Virtual Console. Banjo-Kazooie was a game made by Rare, and Microsoft owns Rare. Rare owns the Banjo-Kazooie IP. Banjo-Kazooie and Banjo-Tooie will never be released for the Virtual Console as long as Rare owns the IP, which Microsoft owns the company, as well.
I could swear they did...
Either  that or it was DKC they released and they talked about Banjo Kazooie possibly releasing.
Title: Re: Project Ukulele
Post by: Luma Party on February 24, 2015, 04:31:40 PM
Playtonic will be presenting info about Project Ukulele at EGX Rezzed.
Source (http://www.egx.net/rezzed/news/ex-rare-devs-to-present-new-3d-platformer-at-egx-rezzed).

Not exactly sure what "Rezzed" is but at least they're presenting something.


Here's some concept art from the EDGE Issue they were featured in.
(http://nichegamer.net/wp-content/uploads/2015/02/prokect-ukulele-02-14-15-1.jpg)
Title: Re: Project Ukulele
Post by: Vipsoccermaster on February 24, 2015, 04:38:44 PM
Nice. That hidden character (second from top) looks like Banjo, only bigger and a nose that seems to be that of a rhino.
Title: Re: Project Ukulele
Post by: Luma Party on March 14, 2015, 10:13:52 AM
In-Game Worlds from their EGX Rezzed appearance:
(http://www.gonintendo.com/content/uploads/images/art.png)
Spoiler: Clear Larger Version (click to show/hide)


(http://www.gonintendo.com/content/uploads/images/art2.png)
Spoiler: Clear Larger Version (click to show/hide)

They're starting a Kickstarter Fundraiser in May, and have opened a forum:
Playtonic Forums (http://forums.playtonicgames.com/index.php)

Here is some concept art from a Guardian issue they were featured in a couple days ago:
(http://i.guim.co.uk/static/w-620/h--/q-95/sys-images/Guardian/Pix/pictures/2015/3/12/1426165380174/79026da2-ca05-4cee-9cd8-98f18e9b2949-bestSizeAvailable.png)

Spoiler (click to show/hide)
Title: Re: Project Ukulele
Post by: MattC on March 14, 2015, 02:11:39 PM
>kickstarter

oh jeez
Title: Re: Project Ukulele
Post by: Colyton on March 16, 2015, 06:34:57 PM
Discussion by GameXplain about this. Pretty interesting actually.

https://www.youtube.com/watch?v=j29fSa_tTzA&spfreload=10 (https://www.youtube.com/watch?v=j29fSa_tTzA&spfreload=10)
Title: Re: Project Ukulele
Post by: Vipsoccermaster on March 16, 2015, 08:52:59 PM
>kickstarter

oh jeez
They say the project will still continue even if Kickstarter fails.
Title: Re: Project Ukulele
Post by: MattC on March 17, 2015, 04:57:46 PM
>kickstarter

oh jeez
They say the project will still continue even if Kickstarter fails.
kickstarter and video games have a bad relationship.

granted there's a difference between people with little to no background running a kickstarter and people with industry experience doing it. i'm still skeptical
Title: Re: Project Ukulele
Post by: Luma Party on March 22, 2015, 01:49:04 PM
(http://i61.tinypic.com/aowbd0.jpg)

This guy is codenamed "Keith the Minion" and will fight the heroes at some point.
Title: Re: Project Ukulele
Post by: Mother4Ever on March 23, 2015, 06:48:02 AM
I never played or seen Banjo-kazooe but this seems pretty cool....I guess......I hope.....I think?
Title: Re: Project Ukulele
Post by: Luma Party on March 23, 2015, 01:59:47 PM
I never played or seen Banjo-kazooe but this seems pretty cool....I guess......I hope.....I think?
Neither have I, but everyone I know who has played it, loves the game.

Here is an interview (http://www.theguardian.com/technology/2015/mar/23/playtonic-rare-collaborate-banjo-kazooie-ukulele) with Playtonic from the Guardian.
It talks about Rare, minor Project Ukulele characters getting their own games, etc.


Also, that concept art from the EDGE issue, I found a single version of the concept world.
(http://i.guim.co.uk/static/w-700/h--/q-95/sys-images/Guardian/Pix/pictures/2015/3/12/1426165250718/67d07bbd-ec21-4566-a1d7-44915e078226-620x372.png)

(http://i62.tinypic.com/qx2lwx.jpg)
All they said this time was:
"Burly Minion grasps Monday with both hands and attacks the week. No negative sentiment, just optimism. Also, SMASH."
Title: Re: Project Ukulele
Post by: Mother4Ever on March 23, 2015, 03:00:09 PM
I never played or seen Banjo-kazooe but this seems pretty cool....I guess......I hope.....I think?
Neither have I, but everyone a I know who has played it, loves the game.

Here is an interview (http://www.theguardian.com/technology/2015/mar/23/playtonic-rare-collaborate-banjo-kazooie-ukulele) with Playtonic from the Guardian.
It talks about Rare, minor Project Ukulele characters getting their own games, etc.


Also, that concept art from the EDGE issue, I found a single version of the concept world.
(http://i.guim.co.uk/static/w-700/h--/q-95/sys-images/Guardian/Pix/pictures/2015/3/12/1426165250718/67d07bbd-ec21-4566-a1d7-44915e078226-620x372.png)

(http://i62.tinypic.com/qx2lwx.jpg)
All they said this time was:ll they said this time was:
"Burly Minion grasps Monday with both hands and attacks the week. No negative sentiment, just optimism. Also, SMASH."

Thanks Luma. Maybe I'll actually get this game when it ever comes out....just to try it but idk if I'll like it yet :P
Title: Re: Project Ukulele
Post by: SMK on April 11, 2015, 06:11:08 AM
I've never been a fan of adventure games. I mean, I've played Borderlands 2 for about 2 hours, played GTA single player for a few hours,  played Super Mario 64 but got bored of it pretty fast. I've played Obilivion, got bored of that. Played Morrowind, gave up in 10 minutes... The only games that I've really beaten that are adventure are the Spyro games.

This looks pretty good though. I'm interested to see the reception of the game once it comes out.

As for the kickstarter, that'll get funded, easily.
Title: Re: Project Ukulele
Post by: Luma Party on April 11, 2015, 07:26:15 AM
(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-xtf1/v/t1.0-9/10417576_1562404287360445_5318049028006223954_n.jpg?oh=af68aecba0c660f38e2e1b931be2cf12&oe=559C0A51&__gda__=1436679673_4445b3e85ede37aa6026b880a2179605)

The Kickstarter starts May 1, they'll also give the characters a full reveal then.
Title: Re: Project Ukulele
Post by: Luma Party on April 14, 2015, 01:11:30 PM
Keith the Minion got an in-engine animation shown.
Here is where you can watch it:
https://mobile.twitter.com/PlaytonicGames/status/587967246372331520 (https://mobile.twitter.com/PlaytonicGames/status/587967246372331520)

Here is a screenshot from the short video:
(http://i62.tinypic.com/igx8aw.jpg)

Personally, I think he looked better in the concept art.
Title: Re: Project Ukulele
Post by: RafalRib on April 14, 2015, 01:16:08 PM
Personally, I think he looked better in the concept art.

Almost everything is better in Concept Art XD
Title: Re: Project Ukulele
Post by: Luma Party on April 19, 2015, 06:23:40 PM
A website called Cubed3 had an interview with Mark Stevenson about Project Ukulele, Playtonic, Rare, etc.
He hinted even more about a Wii U release.
You can read it here: Mark Stevenson Interview (http://www.cubed3.com/news/23899/1/interview-playtonics-mark-stevenson-on-project-ukulele-and-rare-days.html)
Title: Re: Project Ukulele
Post by: Yoshiman222 on April 19, 2015, 06:58:42 PM
A website called Cubed3 had an interview with Mark Stevenson about Project Ukulele, Playtonic, Rare, etc.
He hinted even more about a Wii U release.
You can read it here: Mark Stevenson Interview (http://www.cubed3.com/news/23899/1/interview-playtonics-mark-stevenson-on-project-ukulele-and-rare-days.html)
Based on what I read of that it wasn't really a hint - it's more like a goal or something. :P
Title: Re: Project Ukulele
Post by: Luma Party on April 19, 2015, 07:02:39 PM
A website called Cubed3 had an interview with Mark Stevenson about Project Ukulele, Playtonic, Rare, etc.
He hinted even more about a Wii U release.
You can read it here: Mark Stevenson Interview (http://www.cubed3.com/news/23899/1/interview-playtonics-mark-stevenson-on-project-ukulele-and-rare-days.html)
Based on what I read of that it wasn't really a hint - it's more like a goal or something. :P
I'd expect a Wii U version to be one of the first goals (base goals is what they call them?) on the Kickstarter.
I hope it gets a retail release.
I'm not a huge fan lf buying non-VC digital games.
Title: Re: Project Ukulele
Post by: Luma Party on April 27, 2015, 01:16:26 PM
(http://vignette4.wikia.nocookie.net/project-ukulele/images/6/62/4day.jpg/revision/latest?cb=20150427201114)

4 days to go until May 1st.
Kickstarter begins then, and the main characters are revealed.
Title: Re: Project Ukulele
Post by: Vipsoccermaster on April 27, 2015, 03:15:20 PM
So Luma Party, are you going to support the project?
Title: Re: Project Ukulele
Post by: Luma Party on April 27, 2015, 03:32:41 PM
So Luma Party, are you going to support the project?
I prolly won't fund the Kickstarter, unless they've got some really good rewards as well as goals.
Title: Re: Project Ukulele
Post by: Luma Party on April 29, 2015, 01:55:49 PM
(http://i60.tinypic.com/2hxyb1i.jpg)

Also, I found more concept art!
(http://i60.tinypic.com/2i8uko4.jpg)

This was from the EGX Rezzed presentation, but no one ever really payed attention to it.
The reason I posted it, is while four of those characters art is from the EDGE issue, that one with the sword isn't.
I really wonder what they'll do with the sword-wielding guy.
Title: Re: Project Ukulele
Post by: RafalRib on April 29, 2015, 02:00:58 PM
I'm so sad i'll be out since May 1st till May 3rd :( I won't see the announcement on the May 1st
Title: Re: Project Ukulele
Post by: Luma Party on April 29, 2015, 02:29:06 PM
I'm so sad i'll be out since May 1st till May 3rd :( I won't see the announcement on the May 1st
You're interested in the game?
Great to hear!
The more fans the better.
I'll post everything there was here, so you'll know everything when you get back.
Enjoy whatever you are doing.
Title: Re: Project Ukulele
Post by: RafalRib on April 29, 2015, 02:33:07 PM
You're interested in the game?
Great to hear!
The mor fans the better.
I'll post everything there was here, so you'll know everything when you get back.
Enjoy whatever you are doing.

Every Collect a Ton game has my approval :P
Title: Re: Project Ukulele
Post by: RafalRib on April 30, 2015, 10:26:32 AM
PROJECT UKULELE HAS A NAME!

Yooka-Laylee is confirmed to be the game's name!

Yooka being a Chameleon and Laylee being a Fruit Bat :D

http://www.playtonicgames.com/games/yooka-laylee/ (http://www.playtonicgames.com/games/yooka-laylee/)
Title: Re: Yooka-Laylee
Post by: Luma Party on April 30, 2015, 12:55:24 PM
Yooka-Laylee IGN News (http://www.youtube.com/watch?v=RTXBjstzwNE#ws)


(http://i61.tinypic.com/2mnry80.png)

(https://pbs.twimg.com/media/CD2n-3hWAAE4VBl.png)

(http://www.playtonicgames.com/files/2015/04/keyart_final2.jpg)

(http://assets1.ignimgs.com/2015/04/30/yookaflightjpg-ec2c29.jpg)

(http://images.nintendolife.com/screenshots/67796/large.jpg)

(http://images.nintendolife.com/screenshots/67798/large.jpg)

(http://images.nintendolife.com/screenshots/67797/large.jpg)

(https://sickr.files.wordpress.com/2015/04/yooka-laylee.jpg?w=825&h=510&crop=1)

(http://www.playtonicgames.com/files/2015/04/plto_kickstarter_keyart_glacier_final_021-1920x1080.jpg)

Quote from: Playtonic Games
They’re not real human beings, but they are our new heroes. Meet Yooka and Laylee, the buddy duo set to adventure in our aptly named debut project Yooka-Laylee, coming to Kickstarter this Friday!

Dreamed up by character artist Steve ‘don’t call me Steven’ Mayles – the man behind Banjo, Kazooie and the rebooted Donkey Kong family – we think the bat ‘n chameleon (we’ll let you guess their sexes) are our most inventive protagonists yet, and we’ll tell you just why we’ve deemed that over the next 24 hours.

Starting right now IGN has the ‘scoop’ (we’re assured that term is still used) on the first ever Yooka-Laylee gameplay footage and feature details. Head over there for ‘the skinny’ and when you’re done visit our brand new game page to see some beautiful artwork.

Tomorrow we’ll publish loads more Yooka-Laylee media (will there be David Wise and Grant Kirkhope tunes? You bet your pedigree gerbil there will be) alongside an interview with their father, Mr. Steven… sorry, Steve Mayles himself.

And then at 5pm BST on Friday it’s the big one, the launch of our Yooka-Laylee Kickstarter campaign. When we first discussed this project the reaction was immense. You flocked to our shop doors like eager amiibo scalpers, and your mouths were full of requests.

You told us you wanted Yooka-Laylee (or whatever it was called back then) to be the best game it could possibly be. You said you wanted sprawling, gorgeous worlds to explore, tons of smartarse characters to meet and inventive moves to learn… and you wanted to do it all on your gaming platform of choice.

When we launch our Kickstarter in less than 24 hours, you can help us tick all of those boxes and more. Together you can help our team create the game they’ve dreamed of making – and you might pick yourself up some cool swag in the process.
http://www.playtonicgames.com/introducing-yooka-laylee/ (http://www.playtonicgames.com/introducing-yooka-laylee/)

Quote from: IGN
Yooka is the chameleon and Laylee, the bat, and if the dynamic and style seems familiar it’s because they were created by Steve Mayles, the same character artist who designed platforming icons Banjo and Kazooie and the modern Kong family during his time at Rare.

Using their unique abilities, the two characters work together to fight enemies and traverse the world around them. Yooka, being a lizard, uses his tongue like a grappling hook, while Laylee can pick up its partner and fly for a short period of time or unleash a sonar blast. The duo have a variety of moves to draw upon. You can see the characters in action in the news video up above.




Formerly known as Project Ukulele, Yooka-Laylee is the first game from Playtonic Games, a new studio formed by several veterans of acclaimed developer Rare. All footage in the news video above is the product of three month's work. Playtonic is launching a Kickstarter for the project on May 1st, with all backers able to pick up the finished copy for £10/$15. There are also plans include extras like soundtracks, art books, and a special '64-bit' special edition, a callback to the team's N64 pedigree. Full details will be revealed tomorrow.

If funded, Yooka-Laylee will be released on Windows, Mac, Xbox One, PlayStation 4, and Wii U. The exact timing of each version is contingent upon the success of the Kickstarter campaign and its stretch goals.
http://ca.ign.com/articles/2015/04/30/spiritual-successor-to-banjo-kazooie-reveals-its-lead-characters (http://ca.ign.com/articles/2015/04/30/spiritual-successor-to-banjo-kazooie-reveals-its-lead-characters)

Interesting name.
Note this:
"If funded, Yooka-Laylee will be released on Windows, Mac, Xbox One, PlayStation 4, and Wii U. The exact timing of each version is contingent upon the success of the Kickstarter campaign and its stretch goals."

The Kickstarter begins tomorrow.

(http://i60.tinypic.com/2qsxffa.jpg)

Promotional Image for the Kickstarter!
The full details of the Kickstarter, as well as Grant Kirkhope (and possibly David Wise) composed music will be released tomorrow.
Title: Re: Yooka-Laylee
Post by: Luma Party on May 01, 2015, 02:11:39 PM
15,524 backers
589,776 pounds pledged of 175,000 pound goal
46 days to go

(https://ksr-ugc.imgix.net/assets/003/715/007/dfcf866303ce2e6953afe5686d8a9fc8_original.png?v=1430513666&w=700&h=&fit=max&auto=format&lossless=true&s=bf9c9b54d74aa1c813caf21fa76bd314)

(https://ksr-ugc.imgix.net/assets/003/713/112/1d1045a8d5f0fbf0390efe2efbc29123_original.png?v=1430494983&w=700&h=&fit=max&auto=format&lossless=true&s=d690f070c7ac5510546920ebf7126bc4)
(https://ksr-ugc.imgix.net/assets/003/713/172/da74107c1365bb2f9bc34309fc0498fa_original.png?v=1430495523&w=700&h=&fit=max&auto=format&lossless=true&s=eb6354435a28a90798af7c10187d5520)
(https://ksr-ugc.imgix.net/assets/003/713/178/bd8fbcc86fa83b289c078cc3412ab0a0_original.png?v=1430495553&w=700&h=&fit=max&auto=format&lossless=true&s=3ae79dc337d84cc4f1bcf8a75d929360)
(https://ksr-ugc.imgix.net/assets/003/713/117/7034c36d84df483040186f06ccd19f1b_original.png?v=1430495033&w=700&h=&fit=max&auto=format&lossless=true&s=d0c8d0f15e8bbbe7c76cb34f14cc23d8)

Quote
Our new heroes, Yooka (the green bloke with no pants) and Laylee (the wisecracking lady-bat with the big nose) were conceptualised from the ground up for stellar platforming gameplay, created by the same character artist behind the rebooted Donkey Kong family and legendary N64 heroes Banjo and Kazooie.

Kickstarter Page (https://www.kickstarter.com/projects/playtonic/yooka-laylee-a-3d-platformer-rare-vival)

Some music is available on the Kickstarter page.

Not bad.
Donate $8, get your name in the credits, $15, get a free digital copy and your name in the credits.
Some of the goals were instantly reached.
Title: Re: Yooka-Laylee
Post by: Vipsoccermaster on May 01, 2015, 02:17:05 PM
It's pretty damn good that they reached 600,000 pounds already with little to no marketing. This project will definitely reach its target. Luma Party, are you backing this?

They should probably do more stretch goals. They already cleared out more than half on the first day. And we STILL have 46 days to go. Ironically, that will be the day E3 2015 starts.
Title: Re: Yooka-Laylee
Post by: Luma Party on May 01, 2015, 02:19:43 PM
It's pretty damn good that they reached 600,000 pounds already with little to no marketing. This project will definitely reach its target. Luma Party, are you backing this?

They should probably do more stretch goals. They already cleared out more than half on the first day. And we STILL have 46 days to go. Ironically, that will be the day E3 2015 starts.
I'm really tempted to, I want my name in the credits and a free digital version. XD
The game also now has a tentative October 2016 release.



As of 5:19 PM EST:
16,210 backers
£610,528 pledged of £175,000 goal

Another IGN Video (http://www.youtube.com/watch?v=njuoCKePac4#ws)
Title: Re: Yooka-Laylee
Post by: Colyton on May 01, 2015, 02:31:23 PM
This whole thing is promising. If I had the money, I would back this up... sigh. I am really convinced by everything.

The music samples are amazing too. They give me those nostalgia feels, you know? I'm going to guess that by the end of the day (here), they'll reach the  900,000 mark. Though, I wouldn't be surprised if they reached the 1 million mark.
Title: Re: Yooka-Laylee
Post by: Luma Party on May 01, 2015, 02:38:23 PM
Here is an MCV Interview (http://www.mcvuk.com/news/read/the-n64-era-is-back-rare-veterans-on-wii-u-triple-a-development-and-its-successor-to-banjo-kazooie/0148919) with Gavin Price, he says he's pitched the idea of Yooka-Laylee amiibo.
Title: Re: Yooka-Laylee
Post by: Yoshiman222 on May 01, 2015, 06:19:35 PM
...multiplayer modes.

Me likey. :P
It's already down to the last 2 stretch goals and it's still only day 1? Wow, the anticipation is real for this.

Might even pledge something myself too depending on whether or not they reach the final stretch goal or not. :P
I have faith they obviously will, but you know~
Title: Re: Yooka-Laylee
Post by: MattC on May 01, 2015, 06:40:35 PM
I'd still be wary about this project. It's great that it's exceeded it's goal already, but 175000 pounds for a full 3D game seems very, very low. Kickstarter and video games don't have the best relationship, not to mention is game is already hyped to s*** and people are going to be expecting amazing things from it.

Granted, their presentation is very well done and what they've shown on their website and page is fantastic. Also they show a cost breakdown which includes taxes so that's a sign it's not being run by inept idiots.

No doubt this game's funding will be in the multi-millions. It'll hit all it's stretch goals probably sometime tomorrow and possibly be at 2 million within a week.
Title: Re: Yooka-Laylee
Post by: Justin on May 01, 2015, 07:03:16 PM
This is probably going to turn out like Mighty No. 9 where they make it way past their original goal. Hopefully the just don't do the bs Comcept has been doing post their initial crowd funding campaign.
Title: Re: Yooka-Laylee
Post by: MKKINGZ on May 01, 2015, 08:14:57 PM
Im honestly very excited for this game, I have high hopes for the final outcome
Title: Re: Yooka-Laylee
Post by: Luma Party on May 02, 2015, 05:27:21 AM
Yooka-Laylee Music (http://grantkirkhope.bandcamp.com/album/yooka-laylee)
(HTML wasn't working here, worked fine elsewhere, strangely...)


That's one of Grant Kirkhope's works for Yooka-Laylee
Also new Kickstarter stats:
27,707 backers
£987,782 pledged of £175,000 goal

Almost at £1 Million!

(https://ksr-ugc.imgix.net/assets/003/717/705/1b9f170e2f93978f41e85a12923888a9_original.png?v=1430571996&w=700&h=&fit=max&auto=format&lossless=true&s=ab9d2d52c26baf4ade7f87ba6fa7678a)

Jungle Challenge (Early Version) - David Wise (http://youtu.be/DTqziwup4O4)

^And some David Wise music for this. (I don't know to get videos right on the post, maybe Vip can teach me).
Title: Re: Yooka-Laylee
Post by: MKKINGZ on May 02, 2015, 08:11:00 AM
They reached 1 million so they have added additional goals such as an N64 shader
Title: Re: Yooka-Laylee
Post by: Luma Party on May 02, 2015, 08:37:49 AM
Yeah, they've added new goals.

(https://ksr-ugc.imgix.net/assets/003/717/706/fae4ca2792034f86b17b1aefd18ef943_original.png?v=1430572006&w=700&h=&fit=max&auto=format&lossless=true&s=f1e926590e22d4480ecfb08f02e9be1e)
(https://ksr-ugc.imgix.net/assets/003/717/711/6e94b628624941235d6217345028d982_original.png?v=1430572063&w=700&h=&fit=max&auto=format&lossless=true&s=26286cee75d2b665b95399d8cfa4ba36)
Title: Re: Yooka-Laylee
Post by: Some Edgy Wii U Fan on May 02, 2015, 09:27:10 AM
This game is looking better and better every day.
Title: Re: Yooka-Laylee
Post by: Vipsoccermaster on May 02, 2015, 10:16:56 AM

Jungle Challenge (Early Version) - David Wise (http://youtu.be/DTqziwup4O4)

^And some David Wise music for this. (I don't know to get videos right on the post, maybe Vip can teach me).
You need to have the URL from the address bar to work. Be sure to remove the letter s in "https" to actually show the video; not doing so would just show the URL. Everything else was done correctly. You may wish to put them in spoilers, if you want.

Step 1: Copy from the URL address bar, then paste it in, like this (copy/paste the address bar and video name separately):
Code: [Select]
[url=https://www.youtube.com/watch?v=rH2SF01LQ9o]Jungle World (Early Version) - Yooka-Laylee Music Extended[/url]
Step 2: Remove the s in https:
Code: [Select]
[url=http://www.youtube.com/watch?v=rH2SF01LQ9o]Jungle World (Early Version) - Yooka-Laylee Music Extended[/url]
Step 3 (Optional): Add spoiler tags:
Code: [Select]
[spoiler=Music Video][url=http://www.youtube.com/watch?v=rH2SF01LQ9o]Jungle World (Early Version) - Yooka-Laylee Music Extended[/url][/spoiler]
Well, it hit a million Pound Sterling, and so they added more stretch goals... nice! And even though we are only on day 2, we'll still manage to take those last two stretch goals today, pretty much.
Title: Re: Yooka-Laylee
Post by: Luma Party on May 02, 2015, 11:10:49 AM
Jungle World (Early Version) - Yooka-Laylee Music Extended - Grant Kirkhope (http://www.youtube.com/watch?v=rH2SF01LQ9o#ws)

Jungle Challenge (Early Version) - Yooka-Laylee Music Extended - David Wise (http://www.youtube.com/watch?v=DTqziwup4O4#ws)

Okay, those should work, all we have for music so far.
Title: Re: Yooka-Laylee
Post by: Vipsoccermaster on May 02, 2015, 12:06:13 PM
Another stretch goal met. 1.1 million pounds achieved. Therefore, N64 Shader Mode and the "GK Rap" (DK Rap) confirmed. Only one more stretch goal needed, and it needs 1.2 million pounds.
Title: Re: Yooka-Laylee
Post by: MattC on May 02, 2015, 12:33:10 PM
everyone in this topic right now:

[guh-huh intensifies] (http://www.youtube.com/watch?v=7Yh_RE0Xcx0#)
Title: Re: Yooka-Laylee
Post by: Ether on May 02, 2015, 12:38:05 PM
what if the company that's making the game ends up getting sued by microsoft
Title: Re: Yooka-Laylee
Post by: Vipsoccermaster on May 02, 2015, 12:38:44 PM
everyone in this topic right now:

[guh-huh intensifies] (http://www.youtube.com/watch?v=7Yh_RE0Xcx0#)
Not really. Just because some of us are contributing to this topic doesn't mean we are intensified for the game.
Title: Re: Yooka-Laylee
Post by: MattC on May 02, 2015, 12:51:16 PM
what if the company that's making the game ends up getting sued by microsoft
They won't, considering they are using a completely different IP. Microsoft owns Banjo-Kazooie but they don't own the specific game type.
Title: Re: Yooka-Laylee
Post by: Vipsoccermaster on May 03, 2015, 01:18:02 AM
The final stretch goal have been met. The final of the two newest goals. 1.2 million pounds have been achieved. It'll be hilarious to watch the developers play through the game. A walkthrough from them would definitely be nice for those that are stuck and need help in a pinch.
Title: Re: Yooka-Laylee
Post by: Don't make me beg on May 03, 2015, 01:24:03 AM
Seems like they're running out of ideas for new goals. I mean, a developer 'Let's Play' series?
Title: Re: Yooka-Laylee
Post by: Luma Party on May 03, 2015, 09:54:52 AM
(https://ksr-ugc.imgix.net/assets/003/722/109/3a79a72b4cfff72613600178244a2ede_original.png?v=1430664351&w=700&h=&fit=max&auto=format&lossless=true&s=f5bb7b422b022493ad5e9a2f392ab947)

New Stretch Goal:
(https://ksr-ugc.imgix.net/assets/003/722/107/e6bbdeb0b26b1e71852d48096e145f68_original.png?v=1430664325&w=700&h=&fit=max&auto=format&lossless=true&s=309c3f8f06100cb4898b7f1b2f60c467)
Title: Re: Yooka-Laylee
Post by: RafalRib on May 03, 2015, 02:42:32 PM
SO HYPED FOR THE N64 MODE!
Title: Re: Yooka-Laylee
Post by: Yoshiman222 on May 03, 2015, 08:23:15 PM
Is it too much to ask for an online versus stretch goal...? :P

Also is it okay to not want orchestral music?
I only mean that if it's for the all songs in the game obviously in which I doubt but we don't need orchestral music on everything tbh, even if it is great sounding.
Title: Re: Yooka-Laylee
Post by: Luma Party on May 11, 2015, 12:58:35 PM
New Character!
(http://www.playtonicgames.com/files/2015/05/trowza.png)

Quote from: Playtonic Games
Trowzer is a business-snake whose career never took off. Not that he knows it – the smug, serpent salesman thinks he’s the bee’s knees (not that he has knees), and for a little dosh he’ll teach you some of the slick moves he picked up on the high-stakes sales floor.

Yooka-Laylee’s creative lead, Gavin Price explains: “Trowzer thinks of himself as the best salesman ever, but with his downbeat appearance and 1980’s mobile phone, life never took off for him.

“He’ll take your money and count it (he’s an Adder…) and because he knows best he’ll even demonstrate the moves you just bought for you to replicate… if you can follow his jiggling.”

Character artist extraordinaire, Mr. Steve Mayles described the design process behind his latest creation: “I didn’t want him to be a snake in the traditional sense, and when Gav suggested he should have shorts on (do I have to add shorts to all of my characters?!), a great idea for this was his body could curl back up through the other leg hole. So he’ll move with a certain springiness, which will be fun to animate.”

So there you have it. We look forward to your beautiful fan art and the inevitable furore surrounding how many pairs of pants he’s wearing (or not wearing).

Don’t forget you can still contribute to the Yooka-Laylee Kickstarter – and thanks a million for your splendid support so far.

Source  (http://www.playtonicgames.com/learn-from-the-bessst/)
Title: Re: Yooka-Laylee
Post by: Vipsoccermaster on May 11, 2015, 01:46:56 PM
The last stretch goal, for 1.5 million Pound Sterling, for Orchestral Music, has been met! All goals have been reached in a mere 10 days! Looks like any extra money will go into improvements on the game.
Title: Re: Yooka-Laylee
Post by: Luma Party on May 12, 2015, 04:34:01 AM
New Stretch Goal:
(https://ksr-ugc.imgix.net/assets/003/773/345/1f0af08e301dce8a38beaa08ab8f2a11_original.png?v=1431385608&w=700&h=&fit=max&auto=format&lossless=true&s=c5ce7355fd462bed68d5da330f356455)

Source (https://www.kickstarter.com/projects/playtonic/yooka-laylee-a-3d-platformer-rare-vival/posts/1228142)

I hope they don't go too far.
DLC, not a big fan myself, but they said they will focus entirely on the game itself first.
Title: Re: Yooka-Laylee
Post by: NintendoFan on May 12, 2015, 09:46:47 AM
what is the exchange rate I live in US not Europe

This game, to me... looks very bizarre. Maybe I'll get it at release, but i'd rather dust off the old N64 and play Banjo-Kazooie...
Title: Re: Yooka-Laylee
Post by: Luma Party on May 12, 2015, 01:18:41 PM
what is the exchange rate I live in US not Europe

This game, to me... looks very bizarre. Maybe I'll get it at release, but i'd rather dust off the old N64 and play Banjo-Kazooie...
What's bizarre?
Just a 3D collect-a-thon platformer.
Title: Re: Yooka-Laylee
Post by: Yoshiman222 on May 12, 2015, 02:37:14 PM
New Stretch Goal:
(https://ksr-ugc.imgix.net/assets/003/773/345/1f0af08e301dce8a38beaa08ab8f2a11_original.png?v=1431385608&w=700&h=&fit=max&auto=format&lossless=true&s=c5ce7355fd462bed68d5da330f356455)

Source (https://www.kickstarter.com/projects/playtonic/yooka-laylee-a-3d-platformer-rare-vival/posts/1228142)

I hope they don't go too far.
DLC, not a big fan myself, but they said they will focus entirely on the game itself first.
Hey, if it's free for all backers, why complain? :P
Makes me wana back it just for that reason. I can throw away a bit of cash at them.
Title: Re: Yooka-Laylee
Post by: BossBlitz on May 12, 2015, 07:36:33 PM
I wouldn't be suprised if Retro bought Playtonic for use to become a "new" Nintendo IP . I'm excited for it , but I've never played a Banjo game .
Title: Re: Yooka-Laylee
Post by: Yoshiman222 on May 12, 2015, 11:40:36 PM
I wouldn't be suprised if Retro bought Playtonic for use to become a "new" Nintendo IP . I'm excited for it , but I've never played a Banjo game .
I would. There's no reason for any company to "Buy" Playtonic at the moment. I can't even see what benefits Nintendo would get out of them based on what they're doing at the moment.

Let Playtonic be and don't send it back into the situation Rare got into. :P
(It's far to early to be talking about this anyhow)
Title: Re: Yooka-Laylee
Post by: Don't make me beg on May 13, 2015, 01:24:36 AM
Man, what ever happened to expansion packs? I mean, I guess it's a decent way to make money, but still. Announcing DLC before the game has even launched...
Title: Re: Yooka-Laylee
Post by: Luma Party on May 13, 2015, 04:36:43 AM
I wouldn't be suprised if Retro bought Playtonic for use to become a "new" Nintendo IP . I'm excited for it , but I've never played a Banjo game .
No, Nintendo wholly owns Retro, so they wouldn't buy them.
Plus Playtonic only has 7 people working for them.
Nintendo won't go around buying companies, last time they bought one was Monolith Soft, that was a while ago.
And I don't want to see Playtonic turn into Rare and have the whole sale happen all over again...
Title: Re: Yooka-Laylee
Post by: Vipsoccermaster on May 13, 2015, 08:23:02 AM
Man, what ever happened to expansion packs? I mean, I guess it's a decent way to make money, but still. Announcing DLC before the game has even launched...
Except they won't make DLC until after the base game is complete and released. Think of this like DLC for Mario Kart 8 is handled.
Title: Re: Yooka-Laylee
Post by: Vipsoccermaster on May 15, 2015, 03:43:08 PM
There's a video interview (https://www.youtube.com/watch?v=vKUwOWtqxww) between Beta64 and Playtonic Games on Banjo-Kazooie, Donkey Kong Country/64, and Yooka-Laylee.
Title: Re: Yooka-Laylee
Post by: BossBlitz on May 16, 2015, 10:58:47 AM
Here's Gamexplain's interview with Playtonic : https://www.youtube.com/watch?v=CCIJUv2VRWA (https://www.youtube.com/watch?v=CCIJUv2VRWA)
And , yeah , I guessed so Yoshiman  :P
Title: Re: Yooka-Laylee
Post by: Luma Party on May 19, 2015, 01:31:50 PM
Playtonic has shown us a new clip of an idle animation of Yooka and Laylee.
(https://ksr-ugc.imgix.net/assets/003/821/239/c4ec330aef5c417c9b2ed082e370808e_original.gif?v=1432052785&w=700&h=&fit=max&auto=format&q=92&s=f221a5125798fb467416371920204e22)

They also say they have more reveals planned for this week.
Source (https://www.kickstarter.com/projects/playtonic/yooka-laylee-a-3d-platformer-rare-vival/posts/1236286)
Title: Re: Yooka-Laylee
Post by: Vipsoccermaster on May 19, 2015, 01:35:06 PM
Haha. So funny. Banjo-Kazooie had the similar idle animations back then, so that humor is still there.
Title: Re: Yooka-Laylee
Post by: BossBlitz on May 22, 2015, 04:25:17 PM
So full of detail and charm ! The effort put in is real in this one  :P
Title: Re: Yooka-Laylee
Post by: Luma Party on May 30, 2015, 04:51:25 AM
New Characters!
(http://www.playtonicgames.com/files/2015/05/ghosts.jpg)
Quote from: Playtonic Games
In their physical days these articulate phantoms were the scribes behind Yooka-Laylee's mysterious book worlds. However, following their suspicious demise the Ghost Writers' unsettled souls are now cursed to endlessly wander their creations in search of spectre salvation. Free their spirits for a special reward…


Yooka-Laylee's creative lead, Gavin Price explains: "The Ghost Writers haunting the book worlds will add a fun twist to collecting.  There are a variety of different types hidden in every world, each with their own unique requirement for being caught.

"Mix that with the different areas in which you'll find them, and hopefully they’ll result in a fresh challenge with every encounter. They’re like a living (un-living?) collectible."

Character artist at large, Mr. Steve(n) Mayles described the design process behind his band of ghouls: "As these characters aren’t based on any particular creature, it was good fun to go a bit crazy with them. And we are crazy guys at Playtonic Towers… never a dull moment, etc.

"The ghost was originally going to be one character, but I sketched so many thumbnails (50+) it sparked the idea of having 5 separate ghosts with different abilities."

The Ghost Writers are the third character reveal to date for Yooka-Laylee, following Trowzer and our heroes themselves. There are many more waiting in the wings, we promise.

Don’t forget you can still back the Yooka-Laylee Kickstarter – and now via PayPal too (£15k raised so far!) There are just 18 days left on the campaign as we chase that elusive £2M stretch goal. Thanks for your support!
Title: Re: Yooka-Laylee
Post by: Luma Party on June 02, 2015, 01:38:17 PM
Quote from: Playtonic Games
Playtonic is holding a Reddit AMA? You bet your pedigree gerbil we are. And it’s all going down on r/yookalaylee on Wendesday, June 3 at 5pm BST / 12 ET.

If you have any good questions, that would be the time to ask.
Title: Re: Yooka-Laylee
Post by: Luma Party on June 03, 2015, 01:13:35 PM
The AMA (http://www.reddit.com/r/IAmA/comments/38dtd9/were_playtonic_exrare_devs_behind_banjokazooie/) is done.
Some notable information:
Steve Mayles designed a tiger, as well as a witch that had a broom with eyes as possible main characters.
Andy Robinson says some sort of a quiz will be near the end of the game.
Mark Stevenson has designed a Dinosaur character.
Steven Hurst, the environmental artist, is colour blind (not really game-related, but pretty amazing if you ask me).
Title: Re: Yooka-Laylee
Post by: Luma Party on June 04, 2015, 04:51:42 PM
Ex-Rare developer and the voice of Diddy Kong in Donkey Kong 64, Kevin "Kev Kong" Bayliss has joined Playtonic.

Also, here is an interview (http://issuu.com/stencilmag/docs/issue31/156) with Playtonic.
Title: Re: Yooka-Laylee
Post by: Luma Party on June 05, 2015, 03:46:28 PM
Some new artwork:
(http://www.playtonicgames.com/files/2015/06/swamp.jpg)
Title: Re: Yooka-Laylee
Post by: RafalRib on June 05, 2015, 03:49:33 PM
OMG A DERPY MAGIKARP XD
Title: Re: Yooka-Laylee
Post by: BossBlitz on June 05, 2015, 06:47:58 PM
These screenshots are so majestic.
Title: Re: Yooka-Laylee
Post by: Luma Party on June 06, 2015, 11:11:02 AM
http://www.youtube.com/watch?v=XodNzNWAAz4

This whole time, the Kickstarter had a trailer, and I never noticed...
Title: Re: Yooka-Laylee
Post by: Luma Party on June 10, 2015, 03:14:06 PM
Playtonic have a 39 second teaser of the music in Yooka-Laylee's Ice/Glacier World, composed by Grant Kirkhope.
It is available here (https://www.kickstarter.com/projects/playtonic/yooka-laylee-a-3d-platformer-rare-vival/posts/1260023).
Title: Re: Yooka-Laylee
Post by: Luma Party on June 12, 2015, 01:33:07 PM
New Screens.

(http://www.playtonicgames.com/files/2015/06/Yooka-Laylee_BookPlinth1.png)

(http://www.playtonicgames.com/files/2015/06/Yooka-Laylee_Jungle17.png)

(http://www.playtonicgames.com/files/2015/06/Yooka-Laylee_Jungle16.png)
Title: Re: Yooka-Laylee
Post by: Vipsoccermaster on June 12, 2015, 01:47:31 PM
The first screenshot might be the hub world of sorts? Or just were all the levels are in that one book? The other two new shots are just areas we've seen before.
Title: Re: Yooka-Laylee
Post by: Luma Party on June 12, 2015, 02:10:50 PM
The first screenshot might be the hub world of sorts? Or just were all the levels are in that one book? The other two new shots are just areas we've seen before.
It might be where you put the "pagies" to open new worlds.
Title: Re: Yooka-Laylee
Post by: Luma Party on June 16, 2015, 04:43:16 AM
Yooka-Laylee reached it's final stretch goal at £2 Million with just over 12 hours left!
Congratulations to Playtonic!
Title: Re: Yooka-Laylee
Post by: Luma Party on June 18, 2015, 05:26:07 AM
Here is some footage of their small E3 demo.

http://youtube.com/watch?v=329VH0WW4_k

(Video isn't working again...)
Title: Re: Yooka-Laylee
Post by: MattC on June 18, 2015, 06:05:55 AM
£2,090,104 is $3,325,355.46 USD. Really hope this game does do well, it's been a long time since theres been a Banjo like platformer.
Title: Re: Yooka-Laylee
Post by: Luma Party on June 22, 2015, 09:00:38 AM
Playtonic has a nice article here updating us on everything, recapping E3 and announcing Rare Artisit Dean Wilson has joined them.
You can read it here (http://www.playtonicgames.com/the-eighth-wonder/).
Title: Re: Yooka-Laylee
Post by: Luma Party on July 09, 2015, 04:35:17 AM
Playtonic has a small update (http://www.playtonicgames.com/men-at-work/).
They also did a Q&A with Kev Bayliss in that update, he was the one who redesigned Donkey Kong.
Title: Re: Yooka-Laylee
Post by: Luma Party on July 20, 2015, 09:15:29 AM
Here's a long interview (http://www.redbull.com/en/games/stories/1331735550898/yooka-laylee-a-rare-kind-of-platformer) with Redbull, it's an interesting read.
Title: Re: Yooka-Laylee
Post by: Luma Party on July 29, 2015, 02:11:59 PM
After a long time without any new art, we got rocks.
(https://pbs.twimg.com/media/CLF3c3zWcAAtseC.jpg)
Title: Re: Yooka-Laylee
Post by: Luma Party on July 30, 2015, 06:19:52 AM
(http://www.playtonicgames.com/files/2015/07/t17.jpg)
Playtonic Games and Team17 Digital Ltd. have announced a partnership deal, and are eyeing a physical retail release  (http://www.mcvuk.com/news/read/team17-will-publish-yooka-laylee-and-eyes-retail-release/0153431).
Quote from: Playtonic Games
Dear backers, friends and people who misspelled ‘platonic’ in Google search,

Playtonic was founded because our team wanted to create the kind of games we used to, in the way that we used to; in a small, collaborative team in an environment that breeds creativity. We believed these philosophies appealed not only to us, but also to you, the fans – and through your incredible support of our Kickstarter you proved that we were at least half-right.

Today we’re heads down, full of caffeine (and cake), totally focussed on delivering a game that lives up to your expectations and ticks every one of our Kickstarter promises. A quick look over my shoulder and I can see animations, characters, sprawling levels and new gameplay features flying in to the latest build… the pent-up passion from the whole team for this game is unstoppable, and we can’t wait to show you more of Yooka-Laylee in the future.

In order for the Playtonic team to continue concentrating 100% on delivering the best game possible, we’re excited to announce that we’ve partnered with independent games label Team17, who will handle the long list of support tasks we need as an independent developer.

From the start we said we’d welcome a partner that could genuinely improve the creation of Yooka-Laylee, but only if that relationship maintained our core principles and independence. Team 17 impressed us from day one with both its passion for the game (in fact, a lot of their staff are backers!) and its vast experience of collaborating with indie devs.

To clarify, this isn’t a traditional publisher deal: Team 17 understands what we want to achieve as a studio and has created a unique partnership with us. Team 17 will improve Yooka-Laylee in a myriad of ways, not least in expanded localisation (more languages!), QA testing, certification and store management – Basically, all the stuff that game creators don’t want to worry about.

Playtonic remains completely independent and owns everything we do – thanks to you – and we’re really, really proud to be able to say that our game is 100% funded via Kickstarter.

The whole team are chuffed to bits to have Team 17’s support. It’s taken lots of non-game dev pressure off our ageing, clicking shoulders (not a joke sadly) while Team 17 uses its expertise in other areas, including the various business necessities that indie studios traditionally struggle with.  Because let’s be honest; nobody wants Kev Bayliss searching for bugs all day, or Grant Kirkhope attempting to translate a joke into Portuguese – you want them focussed on creating a great game.

With the resources and expertise of a great partner behind us, we’re now more confident than ever that we can deliver Yooka-Laylee to backers and new fans alike on time and in the best possible shape it can be. If you have any questions about the announcement feel free to contact us on Twitter, email or via the forums (http://forums.playtonicgames.com/index.php) – and thanks again for your support.

Gavin Price & The entire (still growing) Playtonic Team
Source  (http://www.playtonicgames.com/making-friends/)
Title: Re: Yooka-Laylee
Post by: Luma Party on August 17, 2015, 08:36:30 AM
Playtonic has added two more developers (http://www.playtonicgames.com/566/).
One of them, Karn Bianco is an ex-Rare dev, who did work on Kinect Sports, Rare Replay and Sea of Thieves.
The other, Becky Lavender is the first developer (not employee as Andy Robinson is with them) with no experience at Rare to join Playtonic, and had her independent work shown at the Foundation of Digital Games conference in California.
Title: Re: Yooka-Laylee
Post by: NintendoFan on August 17, 2015, 11:45:07 PM
I have not been paying attention to the development of this game at all.

But from what I've heard it sounds like it'll be good, and since it's based off of Banjo Kazooie it's bound to have some similarities & references. Also, isn't JonTron one of the voice actors for this game?
Title: Re: Yooka-Laylee
Post by: Luma Party on August 27, 2015, 10:55:33 AM
Here's some new artwork from the latest EDGE issue.
(https://i.gyazo.com/3683a0eb1a7c4ace1c332c3f08e25287.png)
(https://photos-6.dropbox.com/t/2/AACm02lIEIOR9Usllq6yUu66GX_v9hFHp3X1P9e8_5pD4Q/12/40763624/png/32x32/1/1440702000/0/2/foto%2027-08-15%2019%2013%2025.png/COiBuBMgASACIAMgBCAFIAYgBygBKAIoBw/z7DaAd8MkpxHTRxglrXfICREvDGxgd6e_IwungsM-FM?size=1024x768&size_mode=2)
Title: Re: Yooka-Laylee
Post by: Luma Party on August 28, 2015, 09:46:13 AM
Playtonic has added two more ex-Rare devs (http://www.playtonicgames.com/more-housemates/). (Warning: There might be some stuff you don't want to read in that link. XD)
Dave Rose, who worked on Conker's Bad Fur Day, Kameo, Banjo-Kazooie: Nuts & Bolts, Sea of Thieves and more, and Ross Bullimore, who worked on Perfect Dark before joining studio Super Massive and working on many PlayStation games including LittleBigPlanet and Until Dawn. Playtonic now has 12 employees, as well as Kev Bayliss, and composers Grant Kirkhope, David Wise and Steve Burke helping with Yooka-Laylee.
Title: Re: Yooka-Laylee
Post by: Dark Boo on August 28, 2015, 10:17:41 AM
Playtonic has added two more ex-Rare devs (http://www.playtonicgames.com/more-housemates/). (Warning: There might be some stuff you don't want to read in that link. XD)
Dave Rose, who worked on Conker's Bad Fur Day, Kameo, Banjo-Kazooie: Nuts & Bolts, Sea of Thieves and more, and Ross Bullimore, who worked on Perfect Dark before joining studio Super Massive and working on many PlayStation games including LittleBigPlanet and Until Dawn. Playtonic now has 12 employees, as well as Kev Bayliss, and composers Grant Kirkhope, David Wise and Steve Burke helping with Yooka-Laylee.

Perfect Dark...
*Cries in a corner* *Nostalgia...*
Title: Re: Yooka-Laylee
Post by: RafalRib on August 30, 2015, 11:52:09 AM
LittleBigPlanet and Until Dawn
This game is officially mine LOL
Title: Re: Yooka-Laylee
Post by: Luma Party on October 03, 2015, 03:43:54 AM
More Art!
(http://www.playtonicgames.com/files/2015/10/Photo-27-08-2015-00-37-08.jpg)

(http://www.playtonicgames.com/files/2015/10/bbq.jpg)

Character Animation!
(http://www.playtonicgames.com/files/2015/10/Ghosty.gif)

They say the first level is pretty much complete now.
Source (http://www.playtonicgames.com/playtonic-labour-update-october-2015/)
Title: Re: Yooka-Laylee
Post by: RafalRib on October 03, 2015, 03:56:31 AM
OMG DAT CUTE LITTLE GHOST IS SO CUTEH
Title: Re: Yooka-Laylee
Post by: Bowser498 on October 03, 2015, 10:33:24 AM
Obviously... :P
Why wouldn't it be, Raf?
Title: Re: Yooka-Laylee
Post by: TheFrozenFairy on October 08, 2015, 10:29:34 PM
That one piece of artwork is beautiful. It captures the spirit of adventuring. Also that ghost animation is cute. Sounds like they're making some good progress if they say the first level is pretty much complete.
Title: Re: Yooka-Laylee
Post by: Luma Party on November 11, 2015, 02:53:25 PM
IGN just revealed a new character!
His name is "Rextro Sixtyfourus", and he is the guardian of the Arcade Machines in-game.
(http://oyster.ignimgs.com/wordpress/stg.ign.com/2015/11/Rex_1.jpg)

(http://oyster.ignimgs.com/wordpress/stg.ign.com/2015/11/Rex_2.jpg)

Quote from: Luke Karmali (IGN)
Today, we’re kicking things off with the reveal of Rextro Sixtyfourus, an old-school dinosaur character that looks like he’s been ripped straight out of a late 90s 3D platformer, complete with blocky, polygonal, interlaced body. Designed by Mark Stevenson - who worked on the Donkey Kong Country series and was lead artist on Donkey Kong Country 3, Donkey Kong 64 and Kameo – Rextro was originally going to be unveiled during the game’s Kickstarter campaign, but it was ultimately decided to keep him under wraps… until now.
Check Out Rextro in Action in the Video Above
“We decided on using a dinosaur pretty early on as this is a creature that naturally associates with a past era,” says Stevenson. “Then I think mostly my inspiration came from work I’d done previously on characters for the Donkey Kong 64 game. From this work I knew the kind of forms we had to create due to low polygon counts, so this inspired the shapes used to create Rextro’s blocky feet and hands that are virtually cubes. All the polygons in Rexto have hard edges as well: this affects how the light shines on him meaning you can basically see all the polygon faces as individual facets.
“I wanted Rex to to feel like he captured the era of games from my early career which also included work on the Donkey Kong games on the Super Nintendo. Finally just to reinforce the retro aspect some more, I created a custom shader that creates a scanline effect on Rextro to make him look like he’s being viewed on an old school CRT TV.”
 
Rextro’s role in Yooka-Laylee is as guardian of the arcade machines hidden on each level. Each world hides at least one secret arcade game encasing old-school gaming goodness, and completing its retro challenge will enable you to claim another Pagie. While this explains the decision to make him a dinosaur, it impacted his design in other ways too.
“He evolved quite naturally really, the only part of him that we really took some time to settle on was his accessory around his neck which started out as a red tie very much like Donkey Kong before we settled on a medallion made from one of the game’s Play Tokens to reference his crucially important task,” explains Stevenson.

Source  (http://m.ca.ign.com/articles/2015/11/11/yooka-laylee-unveils-a-brand-new-retro-gaming-character-ign-first)

This is the dinosaur character Stevenson mentioned during their Reddit AMA.
Title: Re: Yooka-Laylee
Post by: MattC on November 16, 2015, 06:12:19 PM
Can't wait for the reveal of "Ninety Kids-Getthis"
Title: Re: Yooka-Laylee
Post by: Luma Party on December 23, 2015, 02:07:40 PM
So, my continuous patience for an update on the game continues, but apparently I never realized that Playtonic had added two more employees (http://www.playtonicgames.com/two-hearts-joinin-in-our-game-grind/).
Catarina Barros and Dan Murdoch, Barros is a programmer who as worked on several Angry Birds games, and Murdoch is an SFX designer.
Title: Re: Yooka-Laylee
Post by: Don't make me beg on December 23, 2015, 02:49:12 PM
Barros is a programmer who as worked on several Angry Birds games

I know this probably won't affect the quality of the game since he's just a programmer but...

angry birds......................................
Title: Re: Yooka-Laylee
Post by: Luma Party on January 11, 2016, 05:37:17 AM
(http://www.playtonicgames.com/files/2015/12/yookachristmas.jpg)

Playtonic released their Christmas update  (http://www.playtonicgames.com/merry-christmas/) a while ago.
The Toybox demo for those who selected it in the Kickstarter will not arrive  until early 2016, instead of its planned Q4 2015 release.
They say more updates on development and the game will come soon.
Title: Re: Yooka-Laylee
Post by: Vipsoccermaster on January 11, 2016, 01:48:50 PM
There's more, Luma Party. Bayliss has joined (http://www.playtonicgames.com/bayliss-goes-permanent/) Playtonic.
Title: Re: Yooka-Laylee
Post by: Luma Party on January 12, 2016, 05:37:40 AM
There's more, Luma Party. Bayliss has joined (http://www.playtonicgames.com/bayliss-goes-permanent/) Playtonic.
Great!
I was hoping he'd stay for good.
Title: Re: Yooka-Laylee
Post by: Vipsoccermaster on February 10, 2016, 01:29:54 PM
Big update (http://www.playtonicgames.com/mein-kart-ist-ihre-kart/)!

Three people joined Playtonic: Hamish, Gary, and Damien. Two were ex-staff of Rare, one is an Australian.

New track (https://soundcloud.com/playtonic/yooka-laylee-kartos-challenge-working-title-david-wise) by David Wise!

Finally, here is Kartos!

(http://i.imgur.com/c1ycQ4r.gif)
Title: Re: Yooka-Laylee
Post by: Luma Party on February 11, 2016, 07:01:00 AM
Big update (http://www.playtonicgames.com/mein-kart-ist-ihre-kart/)!

Three people joined Playtonic: Hamish, Gary, and Damien. Two were ex-staff of Rare, one is an Australian.

New track (https://soundcloud.com/playtonic/yooka-laylee-kartos-challenge-working-title-david-wise) by David Wise!

Finally, here is Kartos!

(http://i.imgur.com/c1ycQ4r.gif)
That track is brilliant (as most David Wise's songs are)!
Kartos as well, and more ex-Rare staff!
The game just keeps getting more pieces put together.
Title: Re: Yooka-Laylee
Post by: galaxy401 on February 11, 2016, 11:23:52 AM
I am looking forward to this game. Unfortunately, I have not played many of the Rare titles including the Banjo-Kazooie games though I do really want to some day. But as a gamer that grew up during the 3D platformers I hope this game is very successful and prompts future 3d platformers or old and new IPs.
Title: Re: Yooka-Laylee
Post by: SuperZambezi on March 17, 2016, 12:32:46 PM
So, what's the release window on this? was it just 2016 in general?
Title: Re: Yooka-Laylee
Post by: Vipsoccermaster on March 17, 2016, 01:20:17 PM
So, what's the release window on this? was it just 2016 in general?
October 2016.
Title: Re: Yooka-Laylee
Post by: Marioguy on April 15, 2016, 10:46:49 AM
Hopefully we can get more information and a trailer soon.
Title: Re: Yooka-Laylee
Post by: Vipsoccermaster on May 20, 2016, 01:41:32 PM
Another big update!

Spoiler: Images (click to show/hide)

More information can be found here (http://www.playtonicgames.com/raising-the-curtain/)! Beware of Captain B!

Alternatively, GameXplain has pointed out the major details:

https://www.youtube.com/watch?v=yxSsR2Zd_tk
Title: Re: Yooka-Laylee
Post by: Vipsoccermaster on June 06, 2016, 10:31:09 AM
We got the E3 2016 trailer for Yooka-Laylee! The game has also been delayed to Q1 2017. No longer coming in October 2016.

https://www.youtube.com/watch?v=e1gxLvbX3Ow
Title: Re: Yooka-Laylee
Post by: Colyton on June 06, 2016, 01:20:17 PM
It looks so gorgeous, reminds me so much of Banjo. We can see that it will be really amazing.
Title: Re: Yooka-Laylee
Post by: Dark Boo on June 08, 2016, 12:05:17 AM
The shade levels Playtonic have used made me gagged!
Title: Re: Yooka-Laylee
Post by: Chubzster on June 09, 2016, 11:14:58 AM
I've waited years for this. Can't wait for this to be released. It's been a long time coming. I'm gonna miss the Bear and the Bird, but the Chameleon and Bat seem like they have it together.
Title: Re: Yooka-Laylee
Post by: Vipsoccermaster on August 17, 2016, 12:35:36 AM
Gamescom 2016 Trailer for Yooka-Layee! The music may be very familiar to you all!

https://www.youtube.com/watch?v=oqmF8IgxtJ0

Quote from: Gamescom 2016 Update
This week we've dispatched our most frankfurter-resistant team members to the Gamescom expo in Germany. As well as teasing some of the new enemies, moves and mechanics you can see in our latest video, we offered Cologne-dwelling press the opportunity to play Yooka-Laylee for the first time.


Media were invited to sample a version of the game's first world, Tribalstack Tropics, slightly edited for spoiler content and overly-lethal puns, and you'll begin seeing hands-on reports on your favourite outlets from today. Very soon we'll reveal our plans for how we'll be making similar invitations to the wider world. Stay tuned.


Of course many of you will have already been sampling our game mechanics via the Kickstarter backer-exclusive Toybox, the response to which has been nothing less than fantastic. The Playtonic team wants to thank everyone who's played the Toybox so far for all of your valuable viewpoints.

The team has been closely following your comments, videos and streams and you can rest assured we'll be looking to improve the final game based on your responses. Though we're still not putting pants on the lizard.

Development is entering the polish stage and we're working our hardest to make the game as sparkly as possible in time for release day early next year.

Look out for more Yooka-Laylee content reveals in the coming months. Thanks for your support!

(http://i.imgur.com/JhBXoRf.png)

Source (https://www.kickstarter.com/projects/playtonic/yooka-laylee-a-3d-platformer-rare-vival/posts/1657600)
Title: Re: Yooka-Laylee
Post by: BossBlitz on August 17, 2016, 03:05:23 PM
Looking better and better each trailer. I agree on the fact that it needs some polish though.
Title: Re: Yooka-Laylee
Post by: Vipsoccermaster on October 03, 2016, 09:18:06 PM
Shovel Knight is confirmed to appear in the game! Not only that, but Yooka-Laylee is getting a physical release! Will get the physical version of Wii U, though by the time the game is out, Wii U is completely dead.
Title: Re: Yooka-Laylee
Post by: Kaede on October 04, 2016, 01:32:06 AM
Shovel Knight is confirmed to appear in the game! Not only that, but Yooka-Laylee is getting a physical release! Will get the physical version of Wii U, though by the time the game is out, Wii U is completely dead.

Will it be for NX or PS4? I really don't want to invest in another Nintendo console.
Title: Re: Yooka-Laylee
Post by: Vipsoccermaster on October 04, 2016, 02:02:45 AM
Shovel Knight is confirmed to appear in the game! Not only that, but Yooka-Laylee is getting a physical release! Will get the physical version of Wii U, though by the time the game is out, Wii U is completely dead.

Will it be for NX or PS4? I really don't want to invest in another Nintendo console.
Actually, Playtonic hasn't yet specified which platforms will be getting a physical release. And likely Wii U, PS4, and Xbox One. Playtonic has no plans on making an NX version, so no, no physical release for NX.
Title: Re: Yooka-Laylee
Post by: Vipsoccermaster on December 13, 2016, 02:33:52 AM
Physical release is definitely confirmed (reconfirming this) for all platforms, except Wii U. The Wii U version has been cancelled. However, Playtonic is working with Nintendo very closely to bring Yooka-Laylee to Nintendo Switch! Source (http://www.playtonicgames.com/yooka-laylee-reptile-rolls-towards-release/)

So instead of Wii U, I'll be getting the Switch physical version, that is, if I get the Switch.

Here's the trailer!

https://www.youtube.com/watch?v=u5BqQXuzAAQ
Title: Re: Yooka-Laylee
Post by: BossBlitz on December 13, 2016, 06:19:03 PM
Awww, what a shame. I'm not really mad though, since I heard that Unity sux on Wii U from what Emily Rogers said on Twitter. Will look forward to the Switch release, the Switch could use its support in it's early years.
Title: Re: Yooka-Laylee
Post by: MKKINGZ on March 07, 2017, 08:41:55 AM
You can get a refund for your donation to the game if you donated to the Wii U version, check playtonic games's website for more details.