Mario Party Legacy Forum

Mario Party Legacy Forum => Mario Party Safe => Archives => Forum => Forum Archive => Future Mario Party Discussion => Topic started by: SuperZambezi on March 01, 2013, 09:09:49 PM

Title: What is an Acceptable Amount of Luck?
Post by: SuperZambezi on March 01, 2013, 09:09:49 PM
Mario Party is mainly criticized for its huge use of luck, but sometimes we forget that the game is based around a board game where luck is an essential element. For you, what is the acceptable amount of luck? Where do you think more luck should be placed, and where should there be less luck? Board events? Minigames? The Dice block? 
Title: Re: What is an Acceptable Amount of Luck?
Post by: Timmy on March 01, 2013, 09:17:48 PM
The luck definitely needs to be decreased in board events and mini-games, so I think it should only be in the Dice Block. :P
I also do not mind a few luck mini-games if there's no way you can lose something aside from someone else getting the 10 coins. (I'm looking at you, Battle and Duel games) :P
Title: Re: What is an Acceptable Amount of Luck?
Post by: Dark Boo on March 01, 2013, 09:20:49 PM
1 luck MG in all mg categories is fine with me because it's a board game, it's bound to happen
Dice block should be the only luck event
Board events can happen but can't be like damn MP9
Title: Re: What is an Acceptable Amount of Luck?
Post by: SpiderStaryu on March 01, 2013, 10:15:12 PM
Don't make luck anything like s***ty stupid F***ing horrible Mario Party 1 or MP9's intense luck and it's fine.
Title: Re: What is an Acceptable Amount of Luck?
Post by: Vipsoccermaster on March 01, 2013, 10:31:09 PM
Luck really hasn't affected me that much, but there really shouldn't be that excess of luck in Mario Party. It should be limited to a couple of mini-games, and in boards, only where it is acceptable or none at all. As Timmy said about luck in dice blocks, that is fine, since it is completely random. It wouldn't hurt to have a Mario Party where you have to rely on skill/strategy for once, and not luck.
Title: Re: What is an Acceptable Amount of Luck?
Post by: SpiderStaryu on March 01, 2013, 10:34:29 PM
Luck is fine to a point. The biggest problems with MP1 and MP9 are there's TOO MUCH luck and LITERALLY nothing you can really control. I understand that's how boards are, it's true, that's how they are. But at the same time, Mario Party is not your average board series. It has luck, but it has other things that add skill and strategy, which I love.

If the game has Items or something where you can control to use things to help you, harm others, etc. then it's not a problem. But MP9 has failed at that, and MP1 don't get me started on that wreck.
Title: Re: What is an Acceptable Amount of Luck?
Post by: Yoshiman222 on March 01, 2013, 11:59:15 PM
Minigames should be the least revolved around luck, with only a few exceptions. (As in about 1-3 4-Player minigames only).
Exceptions would be some of the not-so-major board events (like some that don't risk stars), dice rolls, and the list of items obtainable from the item shop (mostly looking at MP3's way here)

Else, not really much. In fact, why not use some of the Bowser Events from MP9 into the next Mario Party? (Revolving around coins, obviously :P)
Title: Re: What is an Acceptable Amount of Luck?
Post by: Deceptive Dislike on March 02, 2013, 12:45:57 AM
Really when it's more than just possible to go from first to last by losing all of your points due to rolling a die you know somethings bad. With the shuffle spaces randomly mixing people up, luck tends to make it so one gets the raw end of the deal more often, that's really the main thing that annoyed me was that type of luck they threw in Mario Party 9.
Title: Re: What is an Acceptable Amount of Luck?
Post by: HerbertMcHoover on March 02, 2013, 07:19:36 AM
I don't mind it that much. However, they need to get rid of that Miracle Space. That really boils my blood.
Title: Re: What is an Acceptable Amount of Luck?
Post by: Dark Boo on March 02, 2013, 08:41:36 AM
MP9's problem is that there was no way to increase the probability that your desired outcome will exist (Well there is)
Let me rephrase because you did have:
The fact that you couldn't even get these dice blocks easily or finish a whole game WITHOUT using a SINGLE SPECIAL DICE BLOCK is the reason I found MP9 annoying
Shuffle space I found annoying but not the fact that I yell LUCK BASED F***ERY. The space was just set at the worse / good predicament spot
Bowser Events we'll cover in another portion of Mario Party Legacy
Conclusively, the fact that you can't change the base probability is the reason why this game is too luck based
You're basically rolling a dice block (I found this game worse than Monopoly for some reason)

Mario Party 1 is simply:
Roll a Die -> Land on a space -> Mini-Game
*Repeat Cycle*
Those RANDOMLY occurring Dice Blocks are a pain in my ass though
A Wild Plus Dice Block Appears!
A Dubious Warp Block Appears!
Oooo a Hidden Block!

I think we can establish that a game has too much luck if you can't change the base probability or change an outcome with an item or whatever. Those games needed a system that alleviates those problems

You can have a game with no items but if there's something you can do to alleviate your chances, it would be good.

But also, don't forget Mario Party is a Board Game so expect luck
All board games have luck now
And don't say oh the dice block is luck because that's a dice block's role lol
Title: Re: What is an Acceptable Amount of Luck?
Post by: SpiderStaryu on March 02, 2013, 09:26:24 AM
Mario Party 1's random Warp Dice Blocks were stupid as F***. I don't want to see that s*** return again.

Mario Party we know is going to have luck, it always will, but I think it's fair to request either a lesser extent of that or plenty of options to control your destiny.

Mario Party 1 is simply:
Roll a Die -> Land on a space -> Mini-Game
*Repeat Cycle*
This is exactly what MP1 is. It LITERALLY is a board game.

But with stupid unfair mini-game clause. Giving people who are losing (AKA ME) F***ing Bash'N'Cash yet 1st place F***ers get Crane Game, that is NOT fair.
Title: Re: What is an Acceptable Amount of Luck?
Post by: DeadlyxImpulse on March 02, 2013, 12:13:18 PM
I agree with other's on certain points, it is okay to have luck but not in game that gambles (battle mini-games, bowser mini-games, and etc). Dice blocks of course is going to have a big percentage in luck and play a big role than others.

Quote
Mario Party 1's random Warp Dice Blocks were stupid as F***. I don't want to see that s*** return again.

You can turn that off in the item place I believe, so that is not really issue.

Quote
But with stupid unfair mini-game clause. Giving people who are losing (AKA ME) F***ing Bash'N'Cash yet 1st place F***ers get Crane Game, that is NOT fair.

Also there is a glitch in that mini-game where you jump on a player's head and still get hit by the hammer. Well i'm not sure if it's lag or a glitch but that is very unfair. Crane game is just straight "cheating" for the AI or whoever is the one picking people up.
Title: Re: What is an Acceptable Amount of Luck?
Post by: I'm Batman on March 02, 2013, 02:51:35 PM
For me a acceptable amount would be around 40% Luck. It is a board game and they are primarily based around luck and 40% would be 100% to Dice Block but the Dice Block takes up like 20% of the game so it's 20%, 15% to Everything on the Board, 5% to Minigames. That's just what's in my head but of course their fan be less then 40%.
Title: Re: What is an Acceptable Amount of Luck?
Post by: E.Gadd on March 04, 2013, 10:25:46 PM
There's definitely a balance that needs to be in place so that getting the most coins and stars doesn't feel like a total breeze for me(becaue that's boring), but it should never be so overboard that I can no longer strategize on how to win in my current position(because that's annoying).

There should definitely be an option to turn certain mini-games off in future releases, for those who can't stand random luck based mini-games.
Title: Re: What is an Acceptable Amount of Luck?
Post by: IggyKoopaStar on March 04, 2013, 11:21:44 PM
I will be honest. I think that luck can be good for some games, and it's fun to see if you're lucky or not, this is suspense! Personally, I really like luck minigames if it's not 100% of the time. I would probably don't like that as much if it would completely be, but would still like... But also, since it's most likely a game to play and have fun, I let it pass becase it's justely to have fun, meant to have good times.

It's not everything in the game that is related to luck, some minigames and choices aren't at all. The dice block will most likely always be at the exception of some particuliar dice blocks in the game. I don't really hate these games at all, it can be been considered as one of my favorite Mario game series...

The game is mostly related about luck and I don't really hate these kind of games and they aren't even 100% of the time, so it's a huge enjoyment to me.
Title: Re: What is an Acceptable Amount of Luck?
Post by: Accj21 on March 07, 2013, 04:15:41 PM
MP9's Slow Dice Block (Broken as it only appears for computers unless you land on Lucky House Space)

It just goes to the player in last, which for me I always go to the flag when I'm in 3rd, or right before I get a bad roll and lose 50 mini stars.
Title: Re: What is an Acceptable Amount of Luck?
Post by: Megumin on March 07, 2013, 05:28:14 PM
Don't add stupid minigames like luck minigames, Crate and Peril, Crane Game, Number Crunchers, and that abomination called BASH N' CASH. MP9 is FILLED with luck minigames, and three of them are bosses. Also Crate and Peril and Crane Game are rigged towards the single player, while Number Crunchers and Bash n' Cash are rigged towards the team. MP9 is more reliant on luck than any other game in the series.
Title: Re: What is an Acceptable Amount of Luck?
Post by: Mario_Comix on March 18, 2013, 09:23:47 PM
For board events, I think luck should only be about where you land on the board, based on your dice block roll. Any in-game events, like landing on a ? Space where something randomly happens, should be avoided, and your fate should not be placed in the hands of another player unless in the occasional ? Space.
For minigames, keep those darn luck minigames AWAY from Battle and Duel minigames! There should only be a few luck minigames if otherwise. I don't want to be losing my coins and possibly Stars due to pure chance!
Title: Re: What is an Acceptable Amount of Luck?
Post by: TheFrozenFairy on March 19, 2013, 12:30:09 PM
For board events, I think luck should only be about where you land on the board, based on your dice block roll. Any in-game events, like landing on a ? Space where something randomly happens, should be avoided, and your fate should not be placed in the hands of another player unless in the occasional ? Space.
For minigames, keep those darn luck minigames AWAY from Battle and Duel minigames! There should only be a few luck minigames if otherwise. I don't want to be losing my coins and possibly Stars due to pure chance!

My thoughts exactly, I really hate when Luck based minigames appear in battle and duel minigames. Its the reason why I dislike battle minigames in my favorite Mario Party (MP3). Losing dozens of coins to the likes of Stacked deck is purely annoying. Luck Minigames lack any fun as well. I don't mind them in other types as long as they can be fun to play somehow. The Mario Parties need some luck involved as they are board games. Some minigame modes should have little or no luck involved if some players want to play competitively for some reason.
Title: Re: What is an Acceptable Amount of Luck?
Post by: ChickenLegs on April 22, 2013, 05:17:42 PM
Luck... how about .00001%?  In reality though, a good 25%.  Enough to make an impact but not a canyon of one.
Title: Re: What is an Acceptable Amount of Luck?
Post by: Microphone_Kirby on April 28, 2013, 08:11:15 PM
Mario Party is mainly criticized for its huge use of luck, but sometimes we forget that the game is based around a board game where luck is an essential element. For you, what is the acceptable amount of luck? Where do you think more luck should be placed, and where should there be less luck? Board events? Minigames? The Dice block?

Sometimes we forget?  I think we easily - I mean all too often - forget Mario Party is a board game because there's a good element of skill involved, in and outside the game board.  Sure, the game's primarily luck based, but still...

Anyway, your questions:
Acceptable elements of luck?  The Dice and positive events of luck(hidden blocks).

"Chance time" style events are acceptable if they're fairly easy to manipulate (as they are in the first 3 Mario Parties, save the last block you hit).

Bowser events... you're NOT supposed to like them.  So... make them like the first 3 MPs: a Roulette that not all mini-games (1 at most) and at least one that's unquestionably bad to the person who landed on the Bowser Space and another that affects all players (negatively, preferably).

Mini-Games: NOT IN ANY EVENT WHERE SOMETHING IS ON THE LINE.  Battle Games, Duels, and Bowser Games(which can be PAINFUL in 6 and 7). Only one 4 player, 1-3, and 2-2 minigame should be luck-based, max.  If you INSIST on putting in more, give us an option to choose which games appear in the roulette, like in MP4.  And put a minimum # of each type, like 10 4player games and 6 1-3, 2-2, and Battle games.

Items:  Personally, I prefer the Orb System as far as items go, but overall, I believe they're made to help overcome the effect of bad luck.  Put at least 2 item shops and 8 item mini-game spaces (and obviously, item mini-games, but don't make them all easy).  Item generators... free items are great but they run on blind luck, so overall, I'm not sure.  Not in my proposed set-up, though.

And I already mentioned "Game Guy" kinds of things... (http://mariopartylegacy.com/forum/index.php?topic=12244.0)
Title: Re: What is an Acceptable Amount of Luck?
Post by: BlueYoshi on May 02, 2013, 11:10:41 AM
Mario Party 3 seems to had the best luck to skill ratio.

It still had it's problems such as the duel map and some of the battle mini-games.
Title: Re: What is an Acceptable Amount of Luck?
Post by: Blue Toad on June 25, 2013, 03:12:14 AM
As the series contains luck, it is more considered to be "pointless" by some gamers.

The Dice Block randomizes so it's almost impossible for the player to get the number that he/she wants to reach their target space. Minigames, you can't just win ANY minigame during a Mario Party game because a low number of them shows a high amount of Chance (Examples: Cheep Cheep Chance, Chips and Dips, Cut from the Team, Bowser's Big Blast, Day at the Races, etc.). Events? You'll never know what happens until you reach it. That's why I use four controllers so I don't lose.