Author Topic: Thoughts on my minigame ideas  (Read 125 times)

Offline NesMeister

  • Posts: 4
  • *
Thoughts on my minigame ideas
« on: November 30, 2017, 02:37:15 AM »
I'm new here, despite the forums being seemingly a ghost town, but I don't know how to get thoughts on minigame ideas, because I cannot think of a proper place to discuss, since general opinion suggests that Mario Party is just a small piece of the shell of its former glory.

Anyway, the ideas I have are mainly 2vs2 minigames. The main gripe I have with some 2vs2 minigames is that some in concept feel like 4 Player minigames split into two teams. (Bus Buffer and Sphere Factor). I always preferred minigames where each member has a different role,  as you would really need to rely on your teammate (Handy Hoppers, Jump the Gun, and Boo Burglars)

Stretch Goals:

This minigame takes place on the ramp of an airship, in which for each team, a rope is tied between the two members (similar to Rope or Dope). The game consists of a simple grab x, dodge y objective, where you grab coins and dodge Spiny Eggs that roll down the ramp. The main catch is that if you and your teammate move too far apart, the rope would pull and snap you two together, making your team lose 10 coins and get "dizziness", making it so that you and your teammate must stay and move closely together when collecting coins.

Baller or Faller:

This minigame is a simple race to the finish between the two teams, with the usual obstacles. The main gimmick is that for each team, one player is inside a hamster ball, while the other is on top of the same ball. When racing, the player inside the ball is the one in main control to the finish line, however as the ball is moving, the other player must try to keep balance and not fall off. If the player on top does fall, a penalty would be made where the fallen player gets dizzy for a while and automatically jumps back on the ball before the player inside can move again. The ball can move faster with better momentum which would be more quick, but also more difficult for the player on top to not fall off.

Fire Fighters:

The two teams enter a temple room filled with 7 lanterns lit with red fire, and 7 lanterns lit with blue fire. For each team, one member has a torch with either red or blue fire, while the other has a bucket of water. The gameplay is similar to Tile and Error where the lanterns with the most of the team's colour wins. The player with the torch lights up lanterns, while the player with the bucket extinguishes them.

Rally em Up:

This minigame consist of the duo within a team facing against each other on a table tennis table. However, rather than playing traditional table tennis, each team must gain points by performing a rally. A point would be gained per successful return, and after each 10th return of the rally, the points earned per return will increase by 1 (2 points per return after 10, 3 points per return after 20). As the rally continues, the ball would become faster making continuing the rally more difficult. If one player fails to return, they would have to restart the rally.

Backlight Fright:

For each team, the pair is inside a laboratory-like room, when suddenly the power runs out and the room is suddenly pitch black, as well as haunted by Boos. To regain power, one player goes to a GameBoy like device in the centre of the room and must complete a series of three platforming challenges  (similar to Lift Leapers) where the first team to restore power wins. However, for the game to be visible and playable, the other player must shine a flashlight at the device.
 
This would be simple, however, Boos would also try to attack the device which would restart the games's progress at the current section. To prevent this, the player with the flashlight must stop shining at the device, (which would prevent the game from being visible) and traverse the room and kill nearby Boos by shining their light at them. As the room is pitch black, Boos present in the room are not visible, leading to the flashlight player to decide if they should make sure the room is currently safe or allow the other team member to progress.

Bat to the Bone:

This minigame involves the two teams on a baseball field at the same time. One player has a baseball glove and a Koopa shell of their team's colour, while the other player has a baseball bat of their team's colour. To win the game, the pitchers needs to aim their shell to allow their team's batter to hit the shell, scoring the team 1 point. To retrieve the shell, the pitcher must jump on the moving shell to stop it, before picking it up, otherwise would make the team lose a point if hit by a moving shell. The pitcher can also aim their shell at the opposing team members, making the other team lose a point when hit. The batter can defend themselves by hitting the opposing team's shell (which won't score any points) while the pitcher can stop the opposing shell by jumping on it. The team that goes to five points first wins.

Panel Channel

This minigame involves red-blue panels (The red and blue panels from Galaxy and 3D Land and World which switch when you jump), where each team must race to the finish, but must co-ordinate jumps as panels would switch every time someone on the team jumps. (Basically that one level from 3D World full of these things, making multiplayer on it chaotic).


I'm not expecting many replies due to how often someone posts here, but feel free to comment if these ideas can be improved or your thoughts or them, or perhaps ideas of your own.

Offline StalfosKing

  • The Hero's Shade
  • Strength cannot be without courage.
  • Posts: 53
  • *
  • us 
Re: Thoughts on my minigame ideas
« Reply #1 on: November 30, 2017, 10:44:21 AM »
I can see that these are very well thought out, and as a result, they each sound like great fun! They possess the quality and creativity that seems to have been absent in recent titles. My personal favorite is Baller or Faller. It sounds hilarious! Stretch goals sounds fun as well, but you'd have to make sure that the rope is not too long or too short. Fire fighters also sounds great! I like the idea of the two teams counteracting each other's progress. Rally em' Up also sounds interesting, but perhaps it would be more interesting if the two teams could penalize each other somehow (like in Fire Fighters). Backlight Fright could be fun as well, provided that the boo locations and frequency were equal for both teams to keep it fair. Also, the levels would need to be randomly generated to prevent memorization (hence no need for the light). The same goes for the boos. Bat to the bone sounds fun but complicated in a 3D space. Panel Channel would also be fun, especially if there were lots of variations of the stage or randomly generated ones. Overall, though, great ideas!
...Bloquillus? What the heck does that mean?

http://suzumiyamisa.deviantart.com/

Offline NesMeister

  • Posts: 4
  • *
Re: Thoughts on my minigame ideas
« Reply #2 on: November 30, 2017, 09:13:24 PM »
Rally em' Up also sounds interesting, but perhaps it would be more interesting if the two teams could penalize each other somehow (like in Fire Fighters).

I wanted it to be more passive compared to the other minigames, because I personally prefer it when minigames have a variety different intensities in competitiveness. It ends up feeling samey.


Also, the levels would need to be randomly generated to prevent memorization (hence no need for the light). The same goes for the boos.

I mentioned it earlier, but not for the second time, but the flashlight is also required to make the game playable. But randomly generated levels would probably be a thing. I was thinking that Section 1 would be normal, Section 2 would require a key, and Section 3 would require two keys

Offline StalfosKing

  • The Hero's Shade
  • Strength cannot be without courage.
  • Posts: 53
  • *
  • us 
Re: Thoughts on my minigame ideas
« Reply #3 on: December 01, 2017, 03:07:39 PM »
Points taken. You seem to have thought these out very well indeed. Those were the only negative feedback I had.
...Bloquillus? What the heck does that mean?

http://suzumiyamisa.deviantart.com/

Offline Spongyoshi

  • Fan of Mario Parties,other games and Cartoons. I love both the Car and the Star system!
  • It's Show Time!
  • Posts: 436
  • *
  • fr 
Re: Thoughts on my minigame ideas
« Reply #4 on: December 02, 2017, 03:37:12 PM »
I'm a bit confused at Panel Channel. I mean, what happens if both teammates jump around the same time for exemple?  ??? I like the idea tho but I guess jumping is a bit too simple of a trigger for a team minigame?
Stretch Goals & Baller or Faller are my favorite however, love the ideas!
Fire Fighter sounds alright but maybe a maze-like layout with hazards would really make it shine since it could make it pretty repetitive.
I can't help but think about Mario & Sonic with the Rally em Up one  :P But the point system is a bit unclear of this one since it doesn't seems to be a penality for stopping the rally...
Backlight Fright reminds me of Wario Ware Mega Partygame$ with an "Red Light, Green Light" twist to it, great idea!
Bat to the Bone might sound a bit long for a minigame tho. But overall, love your ideas! It's very creative, even for Mario Party standards!

Offline NesMeister

  • Posts: 4
  • *
Re: Thoughts on my minigame ideas
« Reply #5 on: December 02, 2017, 06:40:09 PM »
I'm a bit confused at Panel Channel. I mean, what happens if both teammates jump around the same time for exemple?  ??? I like the idea tho but I guess jumping is a bit too simple of a trigger for a team minigame?

It works like how it does in the Super Mario 3D World level Cakewalk Flip, in the minigame of the same vein of Skyjinks and Snake Block Party. Each team is also separated and won't be platforming on the same level. I actually don't know what happens when everyone jumps at the same time.

I can't help but think about Mario & Sonic with the Rally em Up one  :P But the point system is a bit unclear of this one since it doesn't seems to be a penality for stopping the rally...

The penalty works in the same vein as Pit or Platter where you don't lose points, but you have to start your combo all over again, preventing you from getting extra points

Offline Spongyoshi

  • Fan of Mario Parties,other games and Cartoons. I love both the Car and the Star system!
  • It's Show Time!
  • Posts: 436
  • *
  • fr 
Re: Thoughts on my minigame ideas
« Reply #6 on: December 03, 2017, 07:15:53 AM »

I can't help but think about Mario & Sonic with the Rally em Up one  :P But the point system is a bit unclear of this one since it doesn't seems to be a penality for stopping the rally...

The penalty works in the same vein as Pit or Platter where you don't lose points, but you have to start your combo all over again, preventing you from getting extra points

Oh wait I got confused.. So each teams plays on different tables? I though it was like the IRL Doubles in Table Tennis ^^' Okay, now I get your idea and I really like it!

Offline NesMeister

  • Posts: 4
  • *
Re: Thoughts on my minigame ideas
« Reply #7 on: December 03, 2017, 05:59:36 PM »
Oh wait I got confused.. So each teams plays on different tables? I though it was like the IRL Doubles in Table Tennis ^^' Okay, now I get your idea and I really like it!

Yeah different tables.
Just to be sure.

Done on the same field:
  • Fire Fighters
  • Stretch Goals
  • Bat to the Bone

Done separately:
  • Baller or Faller
  • Rally em Up
  • Backlight Fright
  • Panel Channel