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Fan Content / Drawing all Mario (Odyssey and others)
« Last post by ARtByJuliaBlakita on Yesterday at 04:33:25 AM »

Drawing different Mario from most popular games, including Mario Oddysey. Of course there are many games about Mario, but hope you like this work!
General Discussion / Re: It's-A Mario's Time
« Last post by Sircittoshikio on December 16, 2017, 10:46:02 PM »
What do you people think if we can have nintendo make a mario type game with customizing character outfits like mario bowser or princess peach or rosalina, etc. just like Super mario odyssey but play with more than mario.?
General Gaming / Re: So I played Paper Mario Pro Mode for an hour...
« Last post by KillerAwesome on December 12, 2017, 12:42:00 PM »
After grinding a little bit (okay it was more like a lot) I eventually beat chapter 1! The Hammer Bro is still no fun since it can one-shot you with 20 health... but I gotta get the Intermission finished and such. Guarding certainly does help and I also got exposed to the Chuck Quizmo questions (which if you have the time, patience, and if you really want to save state, it is very useful) in which some of them are changed! I still find the game fun, but I still have 20+ hours to go!
General Gaming / Re: So I played Paper Mario Pro Mode for an hour...
« Last post by Timmy on December 10, 2017, 01:33:08 PM »
I've recently started it too, tho I need to get used to the Guard/Jump timing (since I started with TTYD + the timing to Guard seems stricter in 64).

Calculated damage also decreases by double, i.e. Damage Dodge + Defend Plus will also lower Attack by 2 each (and assuming you Guard well). Feeling Fine will also be a savior due to status effects being more punishing (Paralysis can now happen to Mario from Lantern Ghost, Poison does 3 damage a turn now, and some enemies either start with something like the transparent status or Jr. Troopa can Dizzy Dial you immediately after returning from Chapter 5).

I'm still not very far, I need to grind out the Guard timings + actually make it to Koopa Village (please have Chill Out cause the Hammer Bro rapid firing by the tree with the bridge switch is no fun... You can trigger the switch but have a hammer floating over your head and get First Struck due to the cutscene killing your movement and GG). I would have to figure out how to bypass Huff n' Puff tho... Considering Charge and Power Bounce/Multibonk have been nerfed (Charge can only stack up to 3 times max, Multibonk and Power Bounce now follow a different formula and even some Star Spirits have changed). However, some badges have been changed (Quick Change 2 BP? Yo let's go lol) and even some new ones (Lucky Stars is a 1 BP badge that increases the odds of Merlee's Magic coming into play).

I've been currently following Skawo's playthrough of Pro Mode, I do like it.

I love both 64 and TTYD, but 64 is more difficult solely due to the fact you can't Super Guard (thus you'll almost always be forced to take damage) and requires more strategy due to limited resources. TTYD's Super Guard on the other hand rewards the player for being able to Super Guard (which is a 3 frame window) and allows low-HP runs to work (and I played that thing on Hard Mode just recently, where enemies + bosses have more HP, I just have Bonetail left at this point). Imagine Shadow Queen with 600 HP and Cortez with 75 HP per phase (so him eating the audience is actually more meaningful) :P
General Gaming / So I played Paper Mario Pro Mode for an hour...
« Last post by KillerAwesome on December 09, 2017, 02:01:45 PM »
After finally getting it working, I decided to try out Paper Mario Pro Mode. The game itself is still as fun as the original, probably better! Let me explain. The game has you take double damage from every enemy (e.g. a Goomba gives you 1 damage in original, 2 in Pro Mode), which makes the game pretty difficult at times! However, the fun part comes within the difficulty. To put it simply, this game will test your limits, but that's what I think makes it fun. The difficulty makes Paper Mario a much harder game (which lets be honest, the original is easy), but it makes every enemy you encounter fresh and exciting. With this difficulty, also comes with some unfair parts. This was the point where I stopped. The first unfair part has to be the Magikoopa battle at the end of the prologue. Magikoopa does 6 damage (without dodging of course), which already can put a stop in your tracks if you have the base amount of health. Not to mention, dodging Magikoopa's attacks can be very difficult. Overall, I still enjoyed the hour that I played with it, but I recommend that you have completed Paper Mario at least 2-3 times before diving in with this one.
Custom Boards / Re: [Tips and Tricks] How to make a board in SketchUp!
« Last post by StalfosKing on December 08, 2017, 02:35:54 PM »
Pretty nice, easy to use guide! Hopefully this will help convince more people to use Sketchup, too!  ;D
Custom Boards / [Tips and Tricks] How to make a board in SketchUp!
« Last post by KillerAwesome on December 08, 2017, 12:43:53 PM »
A guide for making boards in SketchUp.
It can be quite easy to make boards in Sketchup if you have had a previous knowledge of it. If you have even remotely dabbled in SM64 level creation within SketchUp, you should have a decent knowledge of it. So, how do you make a board in SketchUp?

1. Create the board outside of SketchUp.

It may seem redundant, but creating your board outside of Sketchup is very important, not to mention it makes the process easier. You could do this on a piece of paper or on Paint.Net, although I personally prefer paper.

A few notes about board making
Spoiler (click to show/hide)

2. Download SketchUp and textures.
Now it is time to start to get things rolling (If you have SketchUp installed, move to the next paragraph)! Before you do anything though, I recommend you download SketchUp (It really does not matter which version you use, although you should really use SketchUp Make, you do not even need the PRO features). Continue with whatever SketchUp wants you to do with setup and everything and presto! You have downloaded SketchUp!

What are textures you may ask? These can really help you make your board pretty and look good. However, where may you find these textures? I personally recommend looking online for SM64 texture packs in your search engine (e.g. Chrome, Edge, Firefox) and go from there. Get a combination of them, and now you are ready for the next step!

3. Board Making.

With SketchUp installed, your board made, and textures downloaded, it is time to start to create your board in SketchUp! Now before you get crazy and start going ham in this step, it should be noted that this will take a long, long long time. I have spent about 2-3 hours on board making after creating the board on paper. So, this will be listed in separate steps.

3a. Shapes and Tools.
   (If you know how to operate SketchUp, skip down to 3b) Before we can create boards, you should know how to operate SketchUp. There are different shapes and tools that you can use that can maximize efficiency. Let us start with shapes.
   Square: makes a square, usually on what SketchUp perceives as the ground.
   Circle: makes a circle.
   Polygon: makes a n-sided figure, use Ctrl + or Ctrl - to increase or decrease the amount of sides.
   Pencil: Makes a straight line, useful for board making
   Freedraw: Draws however you would like, I do not recommend it.
Note: These are all of the drawing tools I suggest you use. There is more, but they are not used as much as these.
   Now we have the tools, which will be split into different categories.
Camera: You have two tools which will be frequently used. Other than using the scroll button on your mouse (If you do not have one, just pinch your touchpad, it works about the same.) you have the Pan (hand) tool and the Orbit (2 arrow around a line thing) tool.
Pan: You can use this tool to move up, down, left, or right in the workspace, but it will not change the angle you are currently at.
Orbit: You can use this tool to change the angle you are viewing. Very helpful for making screenshots for boards.
Movement: You have 3 tools which will be used in this one.
Move: moves the specific shape or group
Rotate: rotates the specific shape or group, but be careful when using this tool
Scale: Changes the current scale of the shape or group, can be used for extending work space

   Next we have what I like to call the shape changing tools, which there are 2 of them I recommend.
Push/Pull: Extends a face of an object, usually on the top face
Offset: Creates a shape either smaller or larger than the one selected, very useful for making boards

Finally we have the Paint tool. This will be explained in greater detail than the others, since it has many features you will need to use for boards.
The Tool: This tool looks like a paint bucket. When you start out, you can already place colors down, which should be named Chris_XXXXXXXX. You can experiment with this and get a feel of how it works.
Adding textures: Remember those textures you downloaded? This is where we need to use them. First, hit the upload image button (looks like a folder) underneath materials. This should also come up when you hit the paint bucket tool. You can edit this, which I recommend for certain textures since they may be only gray. After choosing a texture, it will appear in SketchUp under In Model.

3b. Turning 2D to 3D
Now that you know some of the tools in SketchUp, you can now start making your board! If this is your first time using SketchUp, experiment for a bit before starting.
I recommend you first start with a rectangle, it does not matter what size it is... just make it large enough for you to work on it. Then, using the board you made earlier, make the path layout of the board using the pencil tool. You just need to make it at least once, because you can use the Offset tool. If you do not see the Offset tool, you will have to look in SketchUp to find it, or change your View settings to view it in your toolbar. Make sure that you have enough space for the path though, since you will need to make it work in PartyPlanner 64 (PP64).

3c. Details and Textures

   After making your path, you now need details and all sorts of items to make your board fleshed out. Let us start with textures however.
Textures: (The process of adding textures is already in section 3a, please check it out if you do not know how.) Adding textures is easy to your board, but you may notice that it looks all over the place and looks off. This is because your texture is not adjusted for the shape. Right-Click over the shape (after you selected it of course) and choose Texture and Position. There will be four icons that show up, you may have to zoom in. I will briefly explain the ones you will need to use.
   4 Arrow Tool- Moves the texture to the desired place
   Rotate Tool: Can rotate the texture to how you want it and scale the texture as well. This is a very important tool, you will be using it all the time.

Details: Unfortunately, I cannot give a full explanation on how you can make the best details, but I will give a few hints.

Model Warehouse- This will give you many models to use, just search for it. I recommend you give credit for people’s models that you use in your board however.

Look at others: Find other people’s work and try to make your own. It can be helpful sometimes, but I do not recommend it.

Experiment: Mess around with SketchUp to make certain objects. It may be hard to do this method, but I find it the most rewarding method.

4. Taking that Perfect Screenshot

This is the final step on making a board in SketchUp, and probably the hardest. In order to place your newly created board into SketchUp, you need to take a picture of it. There are two ways I know, but one of course is recommended.
Snipping Tool and etc: While yes this method works, it comes off looking very pixelated depending on the size. Use this at your own risk.

SketchUp: This is the prefered method, but it is the harder one out of the two. While the other you could create the image size and everything, SketchUp takes the current thing it is looking at, takes a picture, and makes it the same size as you requested. This is normally just the screen size, but you can change it (it is not recommended though). Take a picture and load it in PP64 to check how it looks, and if you feel like it is not good, retake the picture in SketchUp with a different position.

   And with that you should be on your way placing spaces and be on your way to making a Mario Party board! Good luck, and I hope you learned something today!
Custom Boards / Re: Update and quick question...
« Last post by StalfosKing on December 07, 2017, 02:24:17 PM »
I wouldn't say chance time spaces are bad either, but they can definitely cause chaos if there are too many!
Custom Boards / Re: Update and quick question...
« Last post by Spongyoshi on December 07, 2017, 11:19:33 AM »
I wouldn't really count a Chance Time space as a bad space but besides that it's great!
Besides one thing, I'm not sure but I think the star space will remplace any space that isn't blue to a blue space. Not 100% sure but you might test that first! But yeah besides that it's a great board! Maybe a tiny bit less red spaces so there's more 4VS games but yeah good job!!
Custom Boards / Re: Update and quick question...
« Last post by StalfosKing on December 05, 2017, 04:35:51 PM »
Personally, I think it looks pretty good, but those chance time spaces are gonna wreak some havoc. They're in pretty small loops, so they'll probably be landed on more than you'd expect. I'd at least get rid of one of them.
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