Author Topic: Bug/Error Reports  (Read 2513 times)

Offline Spongyoshi

  • Fan of Mario Parties,other games and Cartoons. I love both the Car and the Star system!
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Re: Bug/Error Reports
« Reply #30 on: November 28, 2016, 01:50:12 PM »
By the way, saves are so weird in Mario Party 3 that you restart in the same spot where you quit the game.
You actually can save in mid-turn and that's so weird!
I restarted because I picked the wrong way for exemple and restarted at the split and got thrown back to the beginning of the board  :o
That is such an odd glitch!!

Offline teconmoon

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Re: Bug/Error Reports
« Reply #31 on: November 29, 2016, 10:51:26 AM »
First post here, thanks for working on PartyPlanner64! I'm having a great time learning how to design boards and etc. Quick side-note which is probably something I'm doing wrong, the roms produced with PartyPlanner64 work fine in Mupen64Plus, but not the latest version of Project 64. Any ideas? Thanks!

Edit: I should have read the Readme which stated the memory needed to be set to 8 mb :p
« Last Edit: November 29, 2016, 01:00:41 PM by teconmoon »

Offline polyhex

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Re: Bug/Error Reports
« Reply #32 on: December 28, 2016, 11:15:44 PM »
My map freezes the game after the logos appear. If the patch that skips the intro is added, it freezes when the 4th player is selected in the pipe.

Here's the map, does anyone know what's wrong? It's for Mario Party 2.

Offline Rocky

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Re: Bug/Error Reports
« Reply #33 on: January 10, 2017, 03:21:55 PM »
My Mario Party 2 Banjo Kazooie map is still crashing everytime it loads up the Tipsy Tourney mini-game. It's happening on hardware and emulator.  :-\

Offline MisterThias64

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Re: Bug/Error Reports
« Reply #34 on: March 01, 2017, 07:40:29 PM »
I'm actually having a similar issue as some of the folks above with both Mario Party 2 and 3 running on an actual N64 (Everdrive). On occasion the game will lock up randomly during play (usually on the board sections). The funny thing is, it doesn't just happen on the custom boards, but I was playing a normal game on Pirate Land in Mario Party 2 and it froze after a few turns as well.

I'm guessing for whatever reason the N64 or Everdrive just has issues running the altered ROM file?

Oddly enough, the games run just fine on N64 emulators (specifically Not64).
~MisterThias64

Offline Maxtant

  • N64 anyone?
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Re: Bug/Error Reports
« Reply #35 on: April 02, 2017, 03:02:32 PM »
Hey Guys, I just experienced an issue, and I don't find any answer / help. I downloaded a custom map, provided by this site, and tryed it out on my own MP3. It works, but the screen is always flickering while the characters are moving. Can someone please help? ???

The standard rom does work pretty well, but not with the custom map inbound in it.

Greets :D
Greets,
It's a me! Maxtant

Offline NintendoFan

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Re: Bug/Error Reports
« Reply #36 on: April 02, 2017, 07:42:26 PM »
Have you tried using a different video plugin in your emulator?
Ancient trash.
Spoiler: Smash 4 license (click to show/hide)

Offline Maxtant

  • N64 anyone?
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Re: Bug/Error Reports
« Reply #37 on: April 03, 2017, 09:16:56 AM »
Hi NintendoFan,
I came here tho edit my recent post as solved ^^
I just solved it by "luck".
Yes this was what i needed.
Thank you
Greets,
It's a me! Maxtant

Offline nimadude

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Re: Bug/Error Reports
« Reply #38 on: April 16, 2017, 01:18:24 PM »
Hi there,

When I save my custom rom, it shifts all the spaces and paths down by like 10%, and the paths/spaces move off the screen.. how do I avoid this? The game still works, just party planner cuts off the bottom in the editor

Offline Rocky

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Re: Bug/Error Reports
« Reply #39 on: April 27, 2017, 09:18:25 AM »
That's a bug with the current version. For now you have to do it by trial and error by offsetting the spaces to get the look you want.

https://github.com/PartyPlanner64/PartyPlanner64/issues/20

Offline Treasure Trawlers

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Re: Bug/Error Reports
« Reply #40 on: July 08, 2017, 09:44:45 PM »
I actually jumped on to post about that myself. I've basically given up on making a custom map in the time being until it's fixed.