Author Topic: [MP] Finsterer Garten  (Read 325 times)

Offline Dukemon

  • Posts: 10
  • *
  • de 
[MP] Finsterer Garten
« on: February 03, 2018, 05:18:02 PM »


This time I have used The Sims 4. Board layout is simple but it works well.

« Last Edit: February 03, 2018, 05:21:42 PM by Dukemon »

Offline Spongyoshi

  • Fan of Mario Parties,other games and Cartoons. I love both the Car and the Star system!
  • It's Show Time!
  • Posts: 464
  • *
  • fr 
Re: [MP] Finsterer Garten
« Reply #1 on: February 04, 2018, 03:22:33 AM »
Looks kinda linear but good nonetheless! Some star locations are a bit too close from each-other tho so I'd might twerk that to try to unallow people to get 2 stars in one roll!
For the first junction, I'm not sure why people would take the longest one besides if there's a star in it but it's just minor complain.. I would switch the position of Bowser and Boo however since it's an easily accessible Boo, it would make more sense to pay from Bowser first to reduce star stealing but that's just my opinion. It looks like a fine board nonetheless!  ^-^

Offline Dukemon

  • Posts: 10
  • *
  • de 
Re: [MP] Finsterer Garten
« Reply #2 on: February 04, 2018, 04:11:58 AM »
Yes, it is very linear and simple. But it is less prone to mistakes by COMs.