Goal Axe

MP3 Goal Axe

Event Type
  1. Landing Event
  2. Passing Event
Input Required
Yes (Parameter)
Programming Language
MIPS (Assembly)
Source
Custom-Made
1553_31_10_20_4_03_37_0.png

Submitted for the 10/31/2020 PartyPlanner Game Jam.
Using the two themes: Baby Bowser and Axe.

Once a player reaches the Goal Axe, all other players still on the bridge will fall down to another space.
The Goal Axe should be themed after the Super Mario Bros. styled Goal Axe with the bridge before it that Bowser (in this case Baby Bowser) will fall from.

The event should only be a passing event on a blank space that ends with a dead-end, you set how it returns to the main path using NextSpace, similarly to how you would set the space after the Start Space.

InitialBridgeChainSpace: The first space that is on the bridge, all spaces on the bridge must have no junctions or merges.
NextSpace: The space the player will go to after the space with the event.
DropFromBridge: The space all players still on the bridge will drop to when someone reaches the Goal Axe.

The attached image is a sample layout of how this event should be used, giving a good idea of where the space parameters should be set in PartyPlanner.
Downloads
150
Views
362
Rating
0.00 star(s) 0 ratings
Creator
morteriser
Version
1.0
First release
Last update

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